粒子文字特效动画
代码语言:html
所属分类:粒子
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
html, body {
height: 100%;
background: black;
}
</style>
</head>
<body translate="no">
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
<script>
"use strict";
const {
abs,
acos,
asin,
atan,
atan2,
ceil,
cos,
floor,
max,
min,
PI,
pow,
random,
round,
sin,
sqrt,
tan } =
Math;
const HALF_PI = 0.5 * PI;
const QUART_PI = 0.25 * PI;
const TAU = 2 * PI;
const TO_RAD = PI / 180;
const G = 6.67 * pow(10, -11);
const EPSILON = 2.220446049250313e-16;
const rand = n => n * random();
const randIn = (_min, _max) => rand(_max - _min) + _min;
const randRange = n => n - rand(2 * n);
const fadeIn = (t, m) => t / m;
const fadeOut = (t, m) => (m - t) / m;
const fadeInOut = (t, m) => {
let hm = 0.5 * m;
return abs((t + hm) % m - hm) / hm;
};
const dist = (x1, y1, x2, y2) => sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2));
const angle = (x1, y1, x2, y2) => atan2(y2 - y1, x2 - x1);
const lerp = (a, b, t) => (1 - t) * a + t * b;
const clamp = (n, _min, _max) => min(max(n, _min), _max);
const norm = (n, _min, _max) => (n - _min) / (_max - _min);
const fract = n => n - (n | 0);
const vh = p => p * window.innerHeight * 0.01;
const vw = p => p * window.innerWidth * 0.01;
const vmin = p => min(vh(p), vw(p));
const vmax = p => max(vh(p), vw(p));
const intToRGBA = n => {
let r, g, b, a;
n >>>= 0;
r = (n & 0xff000000) >>> 24;
g = (n & 0xff0000) >>> 16;
b = (n & 0xff00) >>> 8;
a = (n & 0xff) / 255;
return `rgba(${[r, g, b, a].join()})`;
};
const drawTypes = {
FILL: 'fill',
STROKE: 'stroke' .........完整代码请登录后点击上方下载按钮下载查看
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