js实现梦幻星空canvas动画效果代码
代码语言:html
所属分类:动画
代码描述:js实现梦幻星空canvas动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html lang="en"><head>
<meta charset="UTF-8">
</head>
<body>
<script id="fs" type="x-shader/x-fragment">
precision mediump float;
uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;
// window ratio
float ratio = resolution.x / resolution.y;
float PI = 3.1415926;
float a = PI * 2.0 / 72.0;
mat2 scale(vec2 scale){
return mat2(scale.x, 0.0, 0.0, scale.y);
}
void main(void) {
// center center
vec2 p = vec2(gl_FragCoord.xy * 2.0 - resolution) / min(resolution.x, resolution.y);
// left bottom
//vec2 p = gl_FragCoord.xy / resolution.xy;
float l = length(p);
vec3 c = vec3(l, abs(sin(time) * 1.0 - p.x), abs(cos(time) * 1.0 - p.y));
float d = 0.0;
for (float i = 0.0; i < 72.0; i++) {
p = p + vec2(cos(time) / 100.0, sin(time) / 100.0);
vec2 q = p + vec2(
cos((0.0 - time * 2.0) * PI / 180.0 * i),
sin((0.0 - time * 2.0) * PI / 180.0 * i)) * (0.03 * i);
d += 0.01 / length(q);
}
d = pow(d, 2.0);
gl_FragColor = vec4(c * d, 1.0);
}
</script>
<script id="vs" type="x-shader/x-vertex">
attribute vec3 position;
void main(void){
gl_Position = vec4(position, 1.0);
}
</script>
<script>
/**
* Referenced / https://wgld.org/d/glsl/g001.html
* Referenced / https://thebookofshaders.com
*/
// variable for global
let c, // canvas
cw, ch, // window size
mx, my, // mouse
gl, // context
uniLocation, // for shader
run, // not used
eCheck, // not used
startTime, time, tempTime; // times
/**
* Make canvas
*/
const createCanvas = () => {
const b = document.getElementsByTagName('body')[0];
const c = document.createElement('canvas');
c.setAttribute('id', 'canvas');
c.style.position = 'fixed';
c.style.display = 'block';
c.style.zIndex = '-1';
c.style.top = '0';
c.style.left = '0';
c.style.width = '100%';
c.style.height = '100%';
c.style.background = 'black';
b.appendChild(c);
};
/**
* Check event
* @params {Object} e - check event
*/
const checkChange = e => {
run = e.currentTarget.checked;
if (run) {
startTime = new Date().getTime();
render();
} else {
tempTime += time;
}
};
/**
* Mouse event
* @params {Object} e - mouse event
*/
const m.........完整代码请登录后点击上方下载按钮下载查看
网友评论0