wtc实现粒子粉末烟雾流动动画效果代码
代码语言:html
所属分类:粒子
代码描述:wtc实现粒子粉末烟雾流动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { background: #666; margin: 0; overflow: hidden; } canvas { height: 100vh; width: 100vw; touch-action: none; } .osc { left: 0px; position: fixed; top: 0px; } .button { position: fixed; z-index: 10; right: 0; bottom: 0; } .controls { position: fixed; z-index: 10; left: 0; bottom: 0; } .playpause { background: #AAB; padding: 10px; } .playpause label { display: block; box-sizing: border-box; width: 0; height: 20px; cursor: pointer; border-color: transparent transparent transparent #202020; transition: 100ms all ease; will-change: border-width; border-style: double; border-width: 0px 0 0px 20px; } .playpause input[type='checkbox'] { visibility: hidden; } .playpause.checked label { border-style: double; border-width: 0px 0 0px 20px; } .playpause label { border-style: solid; border-width: 10px 0 10px 20px; } /* } */ </style> </head> <body> <script id="vertexShader_particle" type="x-shader/x-vertex"> precision highp float; attribute vec2 reference; attribute vec2 position; uniform vec2 u_resolution; uniform vec2 u_screen; uniform sampler2D b_velocity; uniform sampler2D b_position; varying vec3 v_colour; varying float v_fogDepth; void main() { vec2 position = texture2D(b_position, reference).xy; gl_PointSize = 2.; vec2 p = position/u_resolution; v_colour = vec3(1,1,1); vec4 pos = vec4(position / u_resolution * 2. - 1., 0., 1.); gl_Position = vec4(pos.xy, 0., 1.); } </script> <script id="fragmentShader_particle" type="x-shade.........完整代码请登录后点击上方下载按钮下载查看
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