css实现有按键反馈的三维游戏手柄效果代码

代码语言:html

所属分类:三维

代码描述:css实现有按键反馈的三维游戏手柄效果代码,点击右上角的方格显示不同视角的手柄效果。

代码标签: cs 按键 反馈 三维 游戏 手柄

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>

<html lang="en">

<head>

    <meta charset="UTF-8">

    <meta name="viewport" content="width=device-width, initial-scale=1">



    <style>
        @import url('https://fonts.googleapis.com/css2?family=Teko&display=swap');
        
        body {
          --angle: 35deg;
          margin: 0;
          height: 100vh;
          perspective: 1500px;
          overflow: hidden;
          font-family: Teko, Helvetica, Arial, sans-serif;
          font-size: 3vmin;
        }
        
        *:focus {
          outline: 0.25vmin dashed red;
          outline-offset: 0.5vmin;
        }
        
        /* Camera angle */
        input[type="radio"] {
          position: absolute;
          left: -1000in;
        }
        
        #cam1:checked ~ #snes-gamepad { --x: -1; --y: 1; }
        #cam2:checked ~ #snes-gamepad { --x: -1; }
        #cam3:checked ~ #snes-gamepad { --x: -1; --y: -1; }
        #cam4:checked ~ #snes-gamepad { --y: 1; }
        #cam6:checked ~ #snes-gamepad { --y: -1; }
        #cam7:checked ~ #snes-gamepad { --x: 1; --y: 1; }
        #cam8:checked ~ #snes-gamepad { --x: 1; }
        #cam9:checked ~ #snes-gamepad { --x: 1; --y: -1; }
        
        #cam1:checked ~ #camera label:nth-child(1),
        #cam2:checked ~ #camera label:nth-child(2),
        #cam3:checked ~ #camera label:nth-child(3),
        #cam4:checked ~ #camera label:nth-child(4),
        #cam5:checked ~ #camera label:nth-child(5),
        #cam6:checked ~ #camera label:nth-child(6),
        #cam7:checked ~ #camera label:nth-child(7),
        #cam8:checked ~ #camera label:nth-child(8),
        #cam9:checked ~ #camera label:nth-child(9) { 
          background: #f004; 
          mix-blend-mode: color-burn;
        }
        
        #camera {
          --color1: #ccc;
          position: absolute;
          top: 2vmin;
          right: 2vmin;
          width: 10vmin;
          aspect-ratio: 1;
          display: grid;
          grid-template-columns: repeat(3, 1fr);
          grid-template-rows: repeat(3, 1fr);
          background:
            linear-gradient(#0000 0 30%, #fff 0 36.66%, #0000 0 63.33%, #fff 0 70%, #0000 0),
            linear-gradient(90deg, #0000 0 30%, #fff 0 36.66%, #0000 0 63.33%, #fff 0 70%, #0000 0),
            radial-gradient(closest-side, #ccc 33.33%, #0000 0 40%, #ccc 0 99.99%, #0000 0)
            
            ;
          border-radius: 50%;
          overflow: hidden;
          gap: 0.125vmin;
        }
        
        /* Gamepad code */
        #snes-gamepad {
          --x: 0;
          --y: 0;
          --pos: 0.2vmin;
          --rotate: rotate3d(var(--x), var(--y), 0, var(--angle));
          --gray-light: #ccc;
          --gray: #b5b5bb;
          --gray-dark: #585a58;
          --purple-light: #bbe;
          --purple-dark: #64b;
          --button-x: #3c62f8; var(--purple-light);
          --button-y: #14b161; var(--purple-light);
          --button-a: #f03025; var(--purple-dark);
          --button-b: #e9dd34; var(--purple-dark);
          position: absolute;
          width: 80vmin;
          height: 34vmin;
          top: 50%;
          left: 50%;
          transform: translate(-50%, -50%) var(--rotate);
          transform-style: preserve-3d;
          transition: transform 1s;
        }
        
        #snes-gamepad * {
          position: absolute;
          box-sizing: border-box;
          transform-style: preserve-3d;
        }
        
        .is3d > div {
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
        }
        
        .is3d > div:nth-child(1) { transform: translateZ(calc(var(--pos) * 1)); }
        .is3d > div:nth-child(2) { transform: translateZ(calc(var(--pos) * 2)); }
        .is3d > div:nth-child(3) { transform: translateZ(calc(var(--pos) * 3)); }
        .is3d > div:nth-child(4) { transform: translateZ(calc(var(--pos) * 4)); }
        .is3d > div:nth-child(5) { transform: translateZ(calc(var(--pos) * 5)); }
        .is3d > div:nth-child(6) { transform: translateZ(calc(var(--pos) * 6)); }
        .is3d > div:nth-child(7) { transform: translateZ(calc(var(--pos) * 7)); }
        .is3d > div:nth-child(8) { transform: translateZ(calc(var(--pos) * 8)); }
        .is3d > div:nth-child(9) { transform: translateZ(calc(var(--pos) * 9)); }
       .........完整代码请登录后点击上方下载按钮下载查看

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