threejs+webgl实现三维刺状晶体旋转起伏动画效果代码
代码语言:html
所属分类:三维
代码描述:threejs+webgl实现三维刺状晶体旋转起伏动画效果代码
代码标签: threejs webgl 三维 刺状 晶体 旋转 起伏 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> html, body { margin: 0; } .webgl { position: fixed; left: 0; top: 0; outline: none; } </style> </head> <body > <canvas class="webgl"></canvas> <script type="module"> import * as THREE from "https://cdn.skypack.dev/three@0.133.1/build/three.module"; import { OrbitControls } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/controls/OrbitControls"; import { EffectComposer } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/EffectComposer.js"; import { RenderPass } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/RenderPass.js"; import { UnrealBloomPass } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/UnrealBloomPass.js"; // var capturer = new CCapture({ format: "webm" }); // capturer.start(); const params = { exposure: 0.9, bloomStrength: 0.9, // bloomThreshold: 0.01, bloomRadius: 1.5 }; // Canvas const canvas = document.querySelector("canvas.webgl"); // Scene const scene = new THREE.Scene(); // Object const geometry = new THREE.SphereGeometry(50, 128, 64); const uniforms = { uAmplitude: { value: 1.0 }, uTime: { value: 0 }, uColor: { value: new THREE.Color(0xff2200) } }; const shaderMaterial = new THREE.ShaderMaterial({ uniforms, vertexShader: ` uniform float uTime; varying vec2 vUv; .........完整代码请登录后点击上方下载按钮下载查看
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