zdog实现可拖拽三维旋转的卡通人物精灵面对面效果代码
代码语言:html
所属分类:三维
代码描述:zdog实现可拖拽三维旋转的卡通人物精灵面对面效果代码
代码标签: zdog 拖拽 三维 旋转 卡通 人物 精灵 面对面
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
html {
height:100%
}
body {
min-height:100%;
margin:0;
display:flex;
align-items:center;
justify-content:center;
background:#435;
color:white;
font-family:sans-serif;
text-align:center
}
canvas {
display:block;
margin:0 auto;
cursor:move
}
</style>
</head>
<body>
<div class="container"><canvas class="illo"></canvas>
<p>拖拽旋转</p>
</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/zdog.dist.js"></script>
<script>
var BokehShape = Zdog.Shape.subclass({
bokehSize: 5,
bokehLimit: 64,
});
BokehShape.prototype.updateBokeh = function() {
this.bokeh = Math.abs(this.sortValue) / this.bokehLimit;
this.bokeh = Math.max(0, Math.min(1, this.bokeh));
return this.bokeh
};
BokehShape.prototype.getLineWidth = function() {
return this.stroke + this.bokehSize * this.bokeh * this.bokeh
};
BokehShape.prototype.getBokehAlpha = function() {
var a = 1 - this.bokeh;
a *= a;
return a * 0.8 + 0.2
};
BokehShape.prototype.renderCanvasDot = function(a) {
this.updateBokeh();
a.globalAlpha = this.getBokehAlpha();
Zdog.Shape.prototype.renderCanvasDot.apply(this, arguments);
a.globalAlpha = 1
};
BokehShape.prototype.renderPath = function(a, b) {
this.updateBokeh();
if (b.isCanvas) {
a.globalAlpha = this.getBokehAlpha()
}
Zdog.Shape.prototype.renderPath.apply(this, arguments);
if (b.isCanvas) {
a.globalAlpha = 1
}
};
var TAU = Zdog.TAU;
function makeMadeli.........完整代码请登录后点击上方下载按钮下载查看
















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