three+webgl实现双曲线变换动画效果代码
代码语言:html
所属分类:动画
代码描述:three+webgl实现双曲线变换动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> *{ margin: 0px;} </style> </head> <body> <div id="shader"></div> <script id="vertex" type="x-shader/x-vertex"> varying vec2 vUv; void main() { gl_Position = vec4(position, 1.0); vUv = uv; } </script> <script id="fragment" type="x-shader/x-fragment"> precision highp float; uniform vec2 u_resolution; uniform float u_time; varying vec2 vUv; const float PI = 3.1415926535897932384626433832795; const float TAU = PI * 2.; float smoothMod(float x, float y, float e){ float top = cos(PI * (x/y)) * sin(PI * (x/y)); float bot = pow(sin(PI * (x/y)),2.); float at = atan(top/bot); return y * (1./2.) - (1./PI) * at ; } vec2 modPolar(vec2 p, float repetitions) { float angle = 2.*3.14/repetitions; float a = atan(p.y, p.x) + angle/2.; float r = length(p); //float c = floor(a/angle); a = smoothMod(a,angle,033323231231561.9) - angle/2.; //a = mix(a,) vec2 p2 = vec2(cos(a), sin(a))*r; return p2; } void coswarp(inout vec3 trip, float warpsScale ){ float t = u_time; trip.xyz += warpsScale * .1 * cos(3. * trip.yzx + (t * .25)); trip.xyz += warpsScale * .05 * cos(11. * trip.yzx + (t * .25)); trip.xyz += warpsScale * .025 * cos(17. * trip.yzx + (t * .25)); } void main() { vec2 uv = (gl_FragCoord.xy - u_resolution * .5) / u_resolution.yy + 0.5; float t = (u_time * .5) + length(uv-.5); uv = modPolar(uv-.5, 17. * sinh(sin(t))); vec3 color = vec3(uv.x, uv.y, 1.); coswarp(color, 3.); coswarp(color, 3.); color.r *= step(fract(sinh(uv.y ) + sinh(uv.x *( 4. + sin(t) ) ) .........完整代码请登录后点击上方下载按钮下载查看
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