aframe-ar实现浏览器上运行的vr xr三维马儿奔跑鸟儿飞翔动画效果代码
代码语言:html
所属分类:其他
代码描述:aframe-ar实现浏览器上运行的vr xr三维马儿奔跑鸟儿飞翔动画效果代码,里面浏览器的陀螺仪实现ar效果,最终实现了xr效果。
代码标签: aframe-ar 浏览器 运行 vr xr 三维 马儿 奔跑 鸟儿 飞翔 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
/* CSS files add styling rules to your content */
body {
font-family: helvetica, arial, sans-serif;
margin: 2em;
}
h1 {
/* font-style: italic;
color: #373fff;
*/
font-size: 1.35em;
}
div#text {
position: absolute;
left: 6px;
top: 6px;
padding: 6px;
/*
text-shadow: 0 0 5px white;
*/
max-width: 350px;
background-color: rgba(255, 255, 255, 0.7)
}
</style>
<!-- import the webpage's javascript files -->
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/aframe.1.04.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/aframe-extras.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/aframe-environment-component.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/aframe-ar.3.4.5.js"></script>
<script>
// https://github.com/stspanho/aframe-hit-test
// See also https://github.com/aframevr/aframe/pull/4356
AFRAME.registerComponent('hide-in-ar-mode', {
// Set this object invisible while in AR mode.
init: function () {
this.el.sceneEl.addEventListener('enter-vr', (ev) => {
this.wasVisible = this.el.getAttribute('visible');
if (this.el.sceneEl.is('ar-mode')) {
this.el.setAttribute('visible', false);
}
});
this.el.sceneEl.addEventListener('exit-vr', (ev) => {
if (this.wasVisible) this.el.setAttribute('visible', true);
});
}
});
AFRAME.registerComponent('ar-shadows', {
// Swap an object's material to a transparent shadows-only material while
// in AR mode. Intended for use with a ground plane. The object is also
// set visible while in AR mode, this is useful if it's hidden in other
// modes due to them using a 3D environment.
schema: {
opacity: {default: 0.3}
},
init: function () {
this.el.sceneEl.addEventListener('enter-vr', (ev) => {
this.wasVisible = this.el.getAttribute('visible');
if (this.el.sceneEl.is('ar-mode')) {
this.savedMaterial = this.el.object3D.children[0].material;
this.el.object3D.children[0].material = new THREE.ShadowMaterial();
this.el.object3D.children[0].material.opacity = this.data.opacity;
this.el.setAttribute('visible', true);
}
});
this.el.sceneEl.addEventListener('exit-vr', (ev) => {
if (this.savedMaterial) {
this.el.object3D.children[0].material = this.savedMaterial;
this.savedMaterial = null;
}
if (!this.wasVisible) this.el.setAttribute('visible', false);
});
}
});
</script>
<script>
// AFRAME no longer sends intersection event every time intersection changes position;
// this component is modified from docs to move a different entity than the one hit.
AFRAME.registerComponent('raycaster-move', {
schema: {
target: {type: 'selector'}
},
init: function () {
// Use events to figure out what raycaster is listening so we don't have to
// hardcode the raycaster.
this.el.addEventListener('raycaster-intersected', evt => {
this.raycaster = evt.detail.el;
});
this.el.addEventListener('raycaster-intersected-cleared', evt => {
this.raycaster = null;
});
},
update: function (oldData) {
//
},
tick: function () {
if (!this.raycaster) { return; } // Not intersecting.
let intersection = this.raycaster.components.raycaster.getIntersection(this.el);
if (!intersection) { return; }
//console.log(intersection.point);
this.data.target.setAttribute("position", intersection.point);
}
});
window.addEventListener('click', function () {
// Put the logo where the mark is.
let position = document.querySelector('#mark').getAttribute('position');
document.getElementById('dino').setAttribute('position', position);
document.getElementById('light').setAttribute('position', {
x: (position.x - 2),
y: (position.y + 4),
z: (position.z + 2)
});
});
</script>
</head>
<body>
<a-scene ar="worldSensing:true" raycaster-move="target:#mark">
<a-assets>
<!-- Model source: https://github.com/dataarts/3-dreams-of-black
https://github.com/mrdoob/three.js/tree/dev/examples/models/gltf -->
<a-asset-item id="horse" src="//repo.bfw.wiki/bfwrepo/threemodel/ar/7a53a7ba.........完整代码请登录后点击上方下载按钮下载查看
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