canvas实现彩色线条绘制漩涡动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas实现彩色线条绘制漩涡动画效果代码,可修改参数。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; margin: 0; padding: 0; border-width: 0; cursor: pointer; overflow: hidden; } input { caret-color: auto; } #menu { font-size: 80%; margin: 0; padding: 5px; position: absolute; left: 5px; top: 5px; border-radius: 10px; background-color: rgba(255, 255, 128, 0.9); color: black; z-index: 10; } #menu.hidden #showhide { display: none; } #controls { margin-top: 0px; margin-bottom: 0px; text-align: right; } #controls:hover { background-color: rgba(255, 200, 128, 0.9); } #menu button { margin-right: 5px; margin-left: 5px; border-radius: 5px; } #menu .center { text-align: center; } #colorspan { margin: 0 5px; padding: 0 2em; border: 1px solid black; } canvas#displaycolor { width: 5em; height: 1.25em; border: 1px solid black; } </style> </head> <body translate="no"> <div id="menu"> <p id="controls">close controls</p> <div id="showhide"> <hr> <p>field type: <select id="mode"> <option value="0">parallel</option> <option value="1">mixed</option> <option value="2">perpendicular</option> <option value="3">noise</option> <option value="4" selected>eddies</option> </select></p> <hr> <p>paint mode: <select id="paintmode"> <option value="0">automatic</option> <option value="1">manual</option> </select></p> <p>color choice mode: <select id="colorchoicemode"> <option value="0">automatic</option> <option value="1">manual</option> </select></p> <p>color: <input type="color" id="color" value="#ffa000"></p> <p>sat/lum randomness: </p> <p><input type="range" min=0 max=1 step="any" value=0.5 id="fibrosity"> <canvas id="displaycolor"></canvas></p> <p>line width: <input type="range" min=0.1 max=4 step="any" value=3 id="lwidth"></p> <hr> <p class="center"><button type="button" id="clear">new</button> <button type="button" id="clearsamefield">new - same field</button></p> </div> <!-- showhide --> </div> <!-- menu --> <script > "use strict"; const NB_BARS = 10; const NB_EDDIES = 7; const BASE_SPEED = 2; // for bars only const MAX_LIFETIME = 5000; let canv, ctx; // canvas and context let maxx, maxy; // canvas dimensions let lRef; let perpMode; let mouse = {}; let fx, speed, perNoise; // for noise field let bars, eddies; let fieldFunction; let colorizer, filler; // for animation let messages; // user interface let ui, uiv; // shortcuts for Math. const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const mPIS3 = Math.PI / 3; const m2PI = Math.PI * 2; const m2PIS3 = Math.PI * 2 / 3; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mexp = Math.exp; const mhypot = Math.hypot; const msqrt = Math.sqrt; const rac3 = msqrt(3); const rac3s2 = rac3 / 2; //------------------------------------------------------------------------ function alea(mini, maxi) { // random number in given range if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini return mini + mrandom() * (maxi - mini); // range mini..maxi } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function distance(pa, pb) { return mhypot(pa.x - pb.x, pa.y - pb.y); } // distance // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(mini, maxi) { // random integer in given range (mini..maxi - 1 or 0..mini - 1) // if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1 return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1 } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function arrayShuffle(array) { /* randomly changes the order of items in an array only the order is modified, not the elements */ let k1, temp; for (let k = array.length - 1; k >= 1; --k) { k1 = intAlea(0, k + 1); temp = array[k]; array[k] = array[k1]; array[k1] = temp; } // for k return array; } // arrayShuffle // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /** * Converts an RGB color value to HSL. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes r, g, and b are contained in the set [0, 255] and * returns h, s, and l in the set [0, 1]. */ function rgbToHsl(r, g, b) { r /= 255, g /= 255, b /= 255; var max = Math.max(r, g, b), min = Math.min(r, g, b); var h, s, l = (max + min) / 2; if (max == min) { h = s = 0; // achromatic } else { var d = max - min; s = l > 0.5 ? d / (2 - max - min) : d / (max + min); switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break;} h /= 6; } return [h, s, l]; } // function rgbToHsl //------------------------------------------------------------------------ // User Interface (controls) //------------------------------------------.........完整代码请登录后点击上方下载按钮下载查看
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