webgl+canvas实现动态科技背景文字放大动画效果代码

代码语言:html

所属分类:动画

代码描述:webgl+canvas实现动态科技背景文字放大动画效果代码,有点像一个视频或ppt展示。

代码标签: webgl canvas 动态 科技 背景 文字 放大 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
 
<meta charset="UTF-8">
 
 
 
<style>
@import url("https://fonts.googleapis.com/css2?family=Orbitron:wght@900&display=swap");

body
{
 
margin: 0;
 
display: grid;
 
align-items: center;
 
justify-content: center;
 
overflow: hidden;
}

canvas
{
 
width: 100%;
 
height: auto;
 
object-fit: contain;
}

body
> * {
 
grid-column: 1/-1;
 
grid-row: 1/-1;
}

div
{
 
display: grid;
 
place-content: center;
 
height: 100dvh;
 
overflow: hidden;
}

div
> * {
 
grid-row: 1/-1;
 
grid-column: 1/-1;
 
display: block;
 
text-align: center;
 
font: 900 10vmin/1.2 "Orbitron", system-ui;
 
color: white;
 
letter-spacing: 5;
 
text-transform: uppercase;
 
translate: 0;
 
scale: 1;
 
opacity: 0;
 
animation: grow 4s cubic-bezier(1, 0, .8, 1);
 
animation-delay: 500ms;
}

span
.zoom {
 
font-size: 100vmin;
}

span
.slide {
 
position: relative;
 
isolation: isolate;
 
animation: glow 3.5s linear;
 
animation-delay: 250ms;
}

span
.slide::after {
 
content: attr(data-text);
 
position: absolute;
 
inset: 0;
 
-webkit-text-stroke: 0.2em #000;
 
z-index: -1;
}

span
.paper {
 
--color: #000;
 
--tr-start: 0 800px;
 
color: var(--color);
 
translate: 0;
 
scale: 2;
 
opacity: 0;
 
filter: drop-shadow(2px 2px 2px var(--color)) invert(0.2);
 
animation: appear 1.5s cubic-bezier(0.9, 0, 0.77, 1.18);
 
animation-delay: 300ms;
}

span
.paper:nth-of-type(even) {
 
--tr-start: -1400px 0;
 
--color: #f33;
}

@keyframes appear {
 
0% {
   
translate: var(--tr-start);
   
opacity: 0;
 
}

 
5% {
   
opacity: 0;
 
}

 
15% {
   
opacity: 1;
 
}

 
20% {
   
translate: 0;
   
opacity: 1;
 
}

 
50% {
   
opacity: 1;
 
}

 
80% {
   
translate: 0;
   
opacity: 0.1;
 
}

 
85% {
   
translate: 400px 0;
 
}

 
90% {
   
opacity: 0;
 
}

 
95% {
   
translate: 400px 0;
   
opacity: 0;
 
}

 
100% {
   
translate: 400px 0;
 
}
}

@keyframes glow {
 
0% {
   
scale: 0.125;
   
translate: 800px 0;
   
opacity: 0;
 
}

 
5% {
   
opacity: 1;
 
}

 
10% {
   
translate: 0;
   
opacity: 1;
 
}

 
95% {
   
scale: 4;
   
opacity: 0;
 
}

 
100% {
   
scale: 4;
   
opacity: 0;
 
}
}

@keyframes grow {
 
0% {
   
scale: .0125;
   
opacity: 0;
 
}

 
36% {
   
opacity: 1;
 
}

 
95% {
   
opacity: 0;
 
}

 
100% {
   
scale: 3;
   
opacity: 0;
   
letter-spacing: 2em;
 
}
}
</style>


 
</head>

<body translate="no">
 
<canvas id="canvas"></canvas>
<div id="titles"></div>
<script type="x-shader/x-vertex">#version 300 es
 
#ifdef GL_FRAGMENT_PRECISION_HIGH
  precision highp
float;
 
#else
  precision mediump
float;
 
#endif

  in vec2 position
;

 
void main(void) {
    gl_Position
= vec4(position, 0, 1);
 
}
</script>
<script type="x-shader/x-fragment">#version 300 es
  /*********
  * made by Matthias Hurrle (@atzedent)
  */

  #ifdef GL_FRAGMENT_PRECISION_HIGH
  precision highp float;
  #else
  precision mediump float;
  #endif

  out vec4 fragColor;

  uniform vec2 resolution;
  uniform float time;
  uniform float fade;

  #define T time
  #define S smoothstep

  #define TAU 6.2831853

  float rnd(vec2 p) {
    return fract(sin(dot(p, p.yx + vec2(1234, 2345))) * 345678.);
  }

  vec3 grid(vec2 uv) {
    vec3 col = vec3(0);

    float n = 1.2;
    vec2 g = abs(mod(uv, n) - .5 * n);

    col = mix(vec3(1), vec3(0), S(.08, .0, min(g.x, g.y)));
    col = min(col, mix(vec3(1), vec3(0), .125));

    return col;
  }

  void main(void) {
    vec2 uv = (
      gl_FragCoord.xy - .5 * resolution
    ) / min(resolution.x, resolution.y);
    uv *= 48.7;
    vec3 col = .........完整代码请登录后点击上方下载按钮下载查看

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