webgl+canvas实现动态科技背景文字放大动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl+canvas实现动态科技背景文字放大动画效果代码,有点像一个视频或ppt展示。
代码标签: webgl canvas 动态 科技 背景 文字 放大 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
@import url("https://fonts.googleapis.com/css2?family=Orbitron:wght@900&display=swap");
body {
margin: 0;
display: grid;
align-items: center;
justify-content: center;
overflow: hidden;
}
canvas {
width: 100%;
height: auto;
object-fit: contain;
}
body > * {
grid-column: 1/-1;
grid-row: 1/-1;
}
div {
display: grid;
place-content: center;
height: 100dvh;
overflow: hidden;
}
div > * {
grid-row: 1/-1;
grid-column: 1/-1;
display: block;
text-align: center;
font: 900 10vmin/1.2 "Orbitron", system-ui;
color: white;
letter-spacing: 5;
text-transform: uppercase;
translate: 0;
scale: 1;
opacity: 0;
animation: grow 4s cubic-bezier(1, 0, .8, 1);
animation-delay: 500ms;
}
span.zoom {
font-size: 100vmin;
}
span.slide {
position: relative;
isolation: isolate;
animation: glow 3.5s linear;
animation-delay: 250ms;
}
span.slide::after {
content: attr(data-text);
position: absolute;
inset: 0;
-webkit-text-stroke: 0.2em #000;
z-index: -1;
}
span.paper {
--color: #000;
--tr-start: 0 800px;
color: var(--color);
translate: 0;
scale: 2;
opacity: 0;
filter: drop-shadow(2px 2px 2px var(--color)) invert(0.2);
animation: appear 1.5s cubic-bezier(0.9, 0, 0.77, 1.18);
animation-delay: 300ms;
}
span.paper:nth-of-type(even) {
--tr-start: -1400px 0;
--color: #f33;
}
@keyframes appear {
0% {
translate: var(--tr-start);
opacity: 0;
}
5% {
opacity: 0;
}
15% {
opacity: 1;
}
20% {
translate: 0;
opacity: 1;
}
50% {
opacity: 1;
}
80% {
translate: 0;
opacity: 0.1;
}
85% {
translate: 400px 0;
}
90% {
opacity: 0;
}
95% {
translate: 400px 0;
opacity: 0;
}
100% {
translate: 400px 0;
}
}
@keyframes glow {
0% {
scale: 0.125;
translate: 800px 0;
opacity: 0;
}
5% {
opacity: 1;
}
10% {
translate: 0;
opacity: 1;
}
95% {
scale: 4;
opacity: 0;
}
100% {
scale: 4;
opacity: 0;
}
}
@keyframes grow {
0% {
scale: .0125;
opacity: 0;
}
36% {
opacity: 1;
}
95% {
opacity: 0;
}
100% {
scale: 3;
opacity: 0;
letter-spacing: 2em;
}
}
</style>
</head>
<body translate="no">
<canvas id="canvas"></canvas>
<div id="titles"></div>
<script type="x-shader/x-vertex">#version 300 es
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
in vec2 position;
void main(void) {
gl_Position = vec4(position, 0, 1);
}
</script>
<script type="x-shader/x-fragment">#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
out vec4 fragColor;
uniform vec2 resolution;
uniform float time;
uniform float fade;
#define T time
#define S smoothstep
#define TAU 6.2831853
float rnd(vec2 p) {
return fract(sin(dot(p, p.yx + vec2(1234, 2345))) * 345678.);
}
vec3 grid(vec2 uv) {
vec3 col = vec3(0);
float n = 1.2;
vec2 g = abs(mod(uv, n) - .5 * n);
col = mix(vec3(1), vec3(0), S(.08, .0, min(g.x, g.y)));
col = min(col, mix(vec3(1), vec3(0), .125));
return col;
}
void main(void) {
vec2 uv = (
gl_FragCoord.xy - .5 * resolution
) / min(resolution.x, resolution.y);
uv *= 48.7;
vec3 col = .........完整代码请登录后点击上方下载按钮下载查看
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