three实现三维海底光线散射波纹动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维海底光线散射波纹动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body{ overflow: hidden; margin: 0; } </style> </head> <body translate="no"> <script type="importmap"> { "imports": { "three": "https://unpkg.com/three@0.173.0/build/three.module.js", "three/addons/": "https://unpkg.com/three@0.173.0/examples/jsm/" } } </script> <script> let noise = `// 3D simplex noise adapted from https://www.shadertoy.com/view/Ws23RD // * Removed gradient normalization vec4 mod289(vec4 x) { return x - floor(x / 289.0) * 289.0; } vec4 permute(vec4 x) { return mod289((x * 34.0 + 1.0) * x); } vec4 snoise(vec3 v) { const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0); // First corner vec3 i = floor(v + dot(v, vec3(C.y))); vec3 x0 = v - i + dot(i, vec3(C.x)); // Other corners vec3 g = step(x0.yzx, x0.xyz); vec3 l = 1.0 - g; vec3 i1 = min(g.xyz, l.zxy); vec3 i2 = max(g.xyz, l.zxy); vec3 x1 = x0 - i1 + C.x; vec3 x2 = x0 - i2 + C.y; vec3 x3 = x0 - 0.5; // Permutations vec4 p = permute(permute(permute(i.z + vec4(0.0, i1.z, i2.z, 1.0)) + i.y + vec4(0.0, i1.y, i2.y, 1.0)) .........完整代码请登录后点击上方下载按钮下载查看
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