webgl实现三维炫酷重力回弹果冻拖动滑块代码
代码语言:html
所属分类:其他
代码描述:webgl实现三维炫酷重力回弹果冻拖动滑块代码
代码标签: webgl 三维 炫酷 重力 回弹 果冻 拖动 滑块 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Photorealistic Jelly Slider (With Percentage Text)</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
touch-action: none;
}
canvas {
display: block;
width: 100vw;
height: 100vh;
}
#attribution {
position: absolute;
bottom: 20px;
color: rgba(255, 255, 255, 0.4);
font-family: sans-serif;
font-size: 14px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="glcanvas"></canvas>
<div id="attribution"></div>
<script>
// ==========================================
// 1. 物理引擎 (Verlet Integration)
// ==========================================
class SliderPhysics {
constructor() {
this.n = 17;
this.anchor = [-1.0, 0];
this.yOffset = -0.03;
this.totalLength = 1.9;
this.restLen = this.totalLength / (this.n - 1);
this.baseY = this.anchor[1];
this.targetX = 0.9;
this.iterations = 16;
this.substeps = 6;
this.damping = 0.01;
this.bendingStrength = 0.1;
this.archStrength = 2;
this.endFlatCount = 1;
this.endFlatStiffness = 0.05;
this.bendingExponent = 1.2;
this.archEdgeDeadzone = 0.01;
this.points = [];
this.prev = [];
this.invMass =[];
for (let i = 0; i < this.n; i++) {
let t = i / (this.n - 1);
let x = this.anchor[0] * (1 - t) + 0.9 * t;
.........完整代码请登录后点击上方下载按钮下载查看
















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