webgl模拟逼真沙滩海水波动360度日出景色动画代码
代码语言:html
所属分类:动画
代码描述:webgl模拟逼真沙滩海水波动360度日出景色动画代码
代码标签: webgl 模拟 逼真 沙滩 海水 波动 360度 日出 景色 动画 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
:root {
--breeze: 0.35;
}
body {
height: 100vh;
margin: 0;
overflow: hidden;
background: #000;
}
.editorD {
position: absolute;
top: 10px;
left: 5px;
z-index: 999;
}
.editorD input {
cursor: pointer;
background: rgba(100, 100, 180, 0.5);
border: 1px solid gray;
color: #111;
}
.editorD input:hover {
background: rgba(120, 120, 200, 0.8);
}
#main,
#divShader {
width: 100%;
height: 100%;
}
#main {
position: fixed; /* 🔥 MUITO IMPORTANTE */
inset: 0;
overflow: hidden;
}
#divShader {
position: absolute;
inset: 0;
z-index: 0;
}
.scrollControl {
position: absolute;
right: 12px;
top: 50%;
transform: translateY(-50%);
height: 220px;
width: 30px;
display: flex;
align-items: center;
justify-content: center;
z-index: 999;
background: rgba(255, 255, 255, 0.08);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 20px;
}
.scrollControl input[type="range"] {
writing-mode: vertical-rl;
-webkit-appearance: slider-vertical;
width: 100%;
height: 200px;
background: transparent;
cursor: pointer;
}
/* Track */
.scrollControl input[type="range"]::-webkit-slider-runnable-track {
width: 16px;
background: rgba(255, 255, 255, 0.2);
border-radius: 10px;
}
/* Thumb */
.scrollControl input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
width: 10px;
height: 10px;
border-radius: 50%;
background: rgba(180, 180, 255, 0.9);
box-shadow: 0 0 10px rgba(120, 120, 255, 0.6);
border: 1px solid rgba(255, 255, 255, 0.3);
}
</style>
</head>
<body translate="no">
<section id="main">
<div class="editorD">
<input type="button" value="EDITOR" onClick="ShaderPlayEditor.show();" />
</div>
<div class="scrollControl">
<input id="vScroll" type="range" min="0" max="1" step="0.001" value="0.4">
</div>
<div id="divShader"></div>
<script type="module">
import {
ShaderPlay
} from "//repo.bfw.wiki/bfwrepo/js/shaderplay6.js";
const shader = ShaderPlay.create();
shaderPlayLoaded(shader);
</script>
<script >
//Update Day23 M06 Y26
//need fix lines on sand
let shader, resizing;
const divShader = document.getElementById("divShader");
const slider = document.getElementById("vScroll");
let scrollValue = 0;
slider.addEventListener("input", e => {
scrollValue = 1.0 - parseFloat(e.target.value);
if (shader) shader.uniform("timeOfDay", scrollValue);
});
async function shaderPlayLoaded(rcvshader) {
shader = rcvshader;
shader.setResolution(divShader.clientWidth, divShader.clientHeight);
//shader.setResolution(600, 600);
await shader.Shader("divShader", data().vertex, data().fragment, {
alpha: false });
shader.uniform("camDir", [1.0, -0.1, 1.2]);
shader.uniform("camPos", [0.0, 6.0, 40.0]);
shader.uniform("timeOfDay", 0.6);
let yaw = 0.8;
let pitch = -0.1;
let sensitivity = 0.004;
const MIN_PITCH = -0.5;
const MAX_PITCH = -0.05;
const MIN_YAW = -1.4;
const MAX_YAW = 1.4;
let dragging = false;
let typing = false;
shader.state.canvas.addEventListener("contextmenu", e => e.preventDefault());
shader.state.canvas.addEventListener("mousedown", e => {
if (e.button === 2) {
// botão direito
dragging = true;
}
if (e.button === 0) {
typing = true;
}
});
window.addEventListener("mouseup", e => {
if (e.button === 2) {
dragging = false;
}
if (e.button === 0) {
typing = false;
}
});
shader.state.canvas.addEventListener("mousemove", e => {
if (!dragging) return;
yaw += e.movementX * sensitivity;
pitch -= e.movementY * sensitivity;
pitch = Math.max(MIN_PITCH, Math.min(MAX_PITCH, pitch));
yaw = Math.max(MIN_YAW, Math.min(MAX_YAW, yaw));
});
function getCamDir() {
return [
Math.sin(yaw) * Math.cos(pitch),
Math.sin(pitch),
Math.cos(yaw) * Math.cos(pitch)];
}
function updateCam() {
const dir = getCamDir();
shader..........完整代码请登录后点击上方下载按钮下载查看















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