three打造小鸡跟随鼠标交互效果

代码语言:html

所属分类:三维

代码描述:three打造小鸡跟随鼠标交互效果

代码标签: 跟随 鼠标 交互 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">

<style>
@import url(https://fonts.googleapis.com/css?family=Open+Sans:800);
#world {
  background: #e0dacd;
  position:absolute;
  width:100%;
  height:100%;
  overflow:hidden;
}
#instructions{
  position:absolute;
  width:100%;
  top:50%;
  margin: auto;
  margin-top:50px;
  font-family:'Open Sans', sans-serif;
  color:#b75505;
  font-size:.9em;
  text-transform: uppercase;
  text-align : center;
}
.lightInstructions {
  color:#b59b63;
  font-size:.8em;
}

#credits{
  position:absolute;
  width:100%;
  margin: auto;
  bottom:0;
  margin-bottom:20px;
  font-family:'Open Sans', sans-serif;
  color:#b59b63;
  font-size:0.7em;
  text-transform: uppercase;
  text-align : center;
}
#credits a {
  color:#b59b63;
}
</style>

</head>
<body translate="no">
<div id="world"></div>
<div id="instructions">^<br />Move the head of this bird<br /><span class="lightInstructions">and watch how the 2 others<br />interact with him</span></div>
<div id="credits">

</div>

<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/three.72.js"></script>
<script src='http://repo.bfw.wiki/bfwrepo/js/TweenMax.min.js'></script>
<script src='http://repo.bfw.wiki/bfwrepo/js/OrbitControls.js'></script>
<script >
//THREEJS RELATED VARIABLES 

var scene,
camera,
controls,
fieldOfView,
aspectRatio,
nearPlane,
farPlane,
shadowLight,
backLight,
light,
renderer,
container;

//SCENE
var floor, brid1, bird2;

//SCREEN VARIABLES

var HEIGHT,
WIDTH,
windowHalfX,
windowHalfY,
mousePos = { x: 0, y: 0 };


//INIT THREE JS, SCREEN AND MOUSE EVENTS

function init() {
  scene = new THREE.Scene();
  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;
  aspectRatio = WIDTH / HEIGHT;
  fieldOfView = 60;
  nearPlane = 1;
  farPlane = 2000;
  camera = new THREE.PerspectiveCamera(
  fieldOfView,
  aspectRatio,
  nearPlane,
  farPlane);
  camera.position.z = 1000;
  camera.position.y = 300;
  camera.lookAt(new THREE.Vector3(0, 0, 0));
  renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
  renderer.setPixelRatio(window.devicePixelRatio.........完整代码请登录后点击上方下载按钮下载查看

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