three加载hdr实现房间720度全景及虚拟电脑桌效果代码
代码语言:html
所属分类:三维
代码描述:three加载hdr实现房间720度全景及虚拟电脑桌效果代码,电脑屏幕可显示你的本机电脑桌面。
代码标签: three hdr 720 全景 房屋 三维 电脑 桌
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
</head>
<script type="module">
import * as THREE from "//repo.bfw.wiki/bfwrepo/js/module/three/build/three.module.js";
import { OrbitControls } from "//repo.bfw.wiki/bfwrepo/js/module/three/examples/jsm/controls/OrbitControls.js";
import { RGBELoader } from '//repo.bfw.wiki/bfwrepo/js/module/three/examples/jsm/loaders/RGBELoader.js';
import { Geometry } from '//repo.bfw.wiki/bfwrepo/js/module/three/examples/jsm/deprecated/Geometry.js';
import { RoundedBoxGeometry } from '//repo.bfw.wiki/bfwrepo/js/module/three/examples/jsm/geometries/RoundedBoxGeometry.js';
class ScreenCaptureApp {
constructor() {
this.captureStarted = false;
this.initThree();
}
initThree() {
this.scene = new THREE.Scene();
this.renderer = new THREE.WebGLRenderer({antialias:true});
this.camera = new THREE.PerspectiveCamera(45, innerWidth/innerHeight, 0.1, 100);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(innerWidth, innerHeight);
Object.assign(this.renderer.domElement.style, {
position:'fixed',
top:0,
left:0
});
this.camera.position.set(0,1,2);
this.camera.lookAt(new THREE.Vector3());
this.renderer.setClearColor(0x8000ff);
this.sceneRoot = new THREE.Object3D();
this.scene.add(this.sceneRoot);
this.sceneRoot.rotation.y = -30/57;
// this.scene.add(new THREE.GridHelper(10,10));
this.makeMonitor();
this.makeTable();
this.makeMouse();
this.makeKeyboard();
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
document.body.appendChild(this.renderer.domElement);
this.renderer.setAnimationLoop(e=>this.update(e));
this.initHDR();
this.pointer = new THREE.Vector2();
this.raycaster = new THREE.Raycaster();
window.addEventListener('mousemove', e=>this.onMouseMove(e));
window.addEventListener('mousedown', e=>this.onMouseDown(e));
window.addEventListener('mouseup', e=>this.onMouseUp(e));
}
onMouseMove(e) {
this.pointer.set(e.clientX/innerWidth*2-1, 1-2*e.clientY/innerHeight);
}
onMouseDown(e) {
// console.log(e.buttons);
console.log(this.leftButton.rotation.x);
if(e.button==0) {
this.leftButton.rotation.x =-Math.PI;
} else if(e.button==2) {
this.rightButton.rotation.x =0;
}
}
onMouseUp(e) {
if(e.button==0) {
this.leftButton.rotation.x = -Math.PI+0.05;
} else if(e.button==2) {
this.rightButton.rotation.x =0.05;
}
this.raycaster.setFromCamera( this.pointer, this.camera );
var intersects = this.raycaster.intersectObjects( [this.screen], false );
if(intersects[0]!=null && !this.captureStarted) {
this.initCapture();
}
}
makeMouse() {
this.mousePivot = new THREE.Object3D();
this.sceneRoot.add(this.mousePivot);
this.mouse = new THREE.Mesh(new RoundedBoxGeometry(0.1, 0.1, 0.09, 4, 0.045), new THREE.MeshStandardMaterial({color:0x404040, roughness:0.3}));
this.mousePivot.add(this.mouse);
this.mousePivot.position.set(0.75, -0.3525, 0);
this.mouse.scale.y = 0.5;
this.mouse.scale.z = 2;
//let's make a button! It's a sphere, half a turn in theta and phi.
var rightButton = new THREE.Mesh(
new THREE.SphereGeometry(0.048,8,8, 0, Math.PI/2, 0, Math.PI/2),
new THREE.MeshStandardMaterial({color:0x606060, roughness:0.2})
);
this.mousePivot.add(rightButton);
rightButton.rotation.y = Math.PI;
rightButton.scale.set(1,0.5, 1.9);
rightButton.position.set(0.0042013, 0.003484, -0.00073);
var leftButton = rightButton.clone();
leftButton.scale.x*=-1;
leftButton.position.x*=-1;
this.mousePivot.add(leftButton);
this.leftButton = leftButton;
this.rightButton = rightButton;
//let's make this cable!
var cableEnd = new THREE.Mesh(new THREE.PlaneGeometry(Math.PI*2, 1, 12,30),
this.bezierSausageMaterial()
);
var p1L = new THREE.Object3D();
cableEnd.add(p1L);
var p2L = new THREE.Object3D();
cableEnd.add(p2L);
var p3L = new THREE.Object3D();
cableEnd.add(p3L);
var p4L = new THREE.Object3D();
cableEnd.add(p4L.........完整代码请登录后点击上方下载按钮下载查看
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