three模拟三维场景布料旋转弄倒泡沫墙砖效果代码
代码语言:html
所属分类:三维
代码描述:three模拟三维场景布料旋转弄倒泡沫墙砖效果代码,按住q或a键进行旋转臂手。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> body { color: #333; } </style> </head> <body> <div id="info"> 按住键盘q与a键进行旋转杆子 <div id="container"></div> <script src="//repo.bfw.wiki/bfwtool/examples/js/libs/ammo.wasm.js"></script> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwtool/build/three.module.js" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js'; import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js'; // Graphics variables let container, stats; let camera, controls, scene, renderer; let textureLoader; const clock = new THREE.Clock(); // Physics variables const gravityConstant = - 9.8; let physicsWorld; const rigidBodies = []; const margin = 0.05; let hinge; let cloth; let transformAux1; let armMovement = 0; Ammo().then( function ( AmmoLib ) { Ammo = AmmoLib; init(); animate(); } ); function init() { initGraphics(); initPhysics(); createObjects(); initInput(); } function initGraphics() { container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 ); scene = new THREE.Scene(); scene.background = new THREE.Color( 0xbfd1e5 ); camera.position.set( - 12, 7, 4 ); renderer = new THREE.WebGLRenderer(); renderer.setPixel.........完整代码请登录后点击上方下载按钮下载查看
网友评论0