three模拟三维场景布料旋转弄倒泡沫墙砖效果代码

代码语言:html

所属分类:三维

代码描述:three模拟三维场景布料旋转弄倒泡沫墙砖效果代码,按住q或a键进行旋转臂手。

代码标签: three 模拟 三维 场景 布料 旋转墙

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<html lang="en">
	<head>

		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
		<style>
			body {
				color: #333;
			}
		</style>
	</head>
	<body>
		<div id="info">
	按住键盘q与a键进行旋转杆子
		<div id="container"></div>

		<script src="//repo.bfw.wiki/bfwtool/examples/js/libs/ammo.wasm.js"></script>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>


		<script type="importmap">
			{
				"imports": {
					"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';

			import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js';

			// Graphics variables
			let container, stats;
			let camera, controls, scene, renderer;
			let textureLoader;
			const clock = new THREE.Clock();

			// Physics variables
			const gravityConstant = - 9.8;
			let physicsWorld;
			const rigidBodies = [];
			const margin = 0.05;
			let hinge;
			let cloth;
			let transformAux1;

			let armMovement = 0;

			Ammo().then( function ( AmmoLib ) {

				Ammo = AmmoLib;

				init();
				animate();

			} );


			function init() {

				initGraphics();

				initPhysics();

				createObjects();

				initInput();

			}

			function initGraphics() {

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xbfd1e5 );

				camera.position.set( - 12, 7, 4 );

				renderer = new THREE.WebGLRenderer();
				renderer.setPixel.........完整代码请登录后点击上方下载按钮下载查看

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