three实现三维散光灯照射墙壁画册动画效果代码

代码语言:html

所属分类:三维

代码描述:three实现三维散光灯照射墙壁画册动画效果代码

代码标签: three 三维 散光灯 照射 墙壁 画册 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

 
<meta charset="UTF-8">
 


 
<link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/reset.min.css">
 
<style>
canvas
{display:block}
img
{display:none}
body
{overflow:hidden}
</style>

 


</head>

<body >
 
<img id="elImg" src="//repo.bfw.wiki/bfwrepo/image/61132edb7fba9.png?x-oss-process=image/auto-orient,1/resize,m_fill,w_300,h_400,/quality,q_90" alt="" />


<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.92.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script>
<script  >
// Threejs stuff
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 100);
const renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
//                    GPU %
// BasicShadowMap     1x
// PCFShadowMap       2x    (default)
// PCFSoftShadowMap   4x
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);


// Controls stuff
const controls = new THREE.OrbitControls(camera);
controls.maxAzimuthAngle = Math.PI / 3; //hor
c.........完整代码请登录后点击上方下载按钮下载查看

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