webgl实现三维玻璃材质立方体透视反射水火烟雾动画效果代码
代码语言:html
所属分类:三维
代码描述:webgl实现三维玻璃材质立方体透视反射水火烟雾动画效果代码
代码标签: webgl 三维 玻璃 材质 透视 反射 水 火 烟 雾 动画 立方体
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { box-sizing: border-box; } html, body { margin: 0; min-height: 100vh; overflow: hidden; background: repeating-radial-gradient( circle at center, #444 0 10%, #111 10% 20% ); touch-action: none; } canvas { width: 100%; height: auto; object-fit: contain; } </style> </head> <body > <canvas id="canvas"></canvas> <script > /********* * made by Matthias Hurrle (@atzedent) */ /** @type {HTMLCanvasElement} */ const canvas = window.canvas; const gl = canvas.getContext("webgl2"); const dpr = Math.max(1, .5 * window.devicePixelRatio); /** @type {Map<string,PointerEvent>} */ const touches = new Map(); const vertexSource = `#version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif in vec2 position; void main(void) { gl_Position = vec4(position, 0., 1.); } `; const fragmentSource = `#version 300 es /********* * made by Matthias Hurrle (@atzedent) */ #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif out vec4 fragColor; uniform vec2 resolution; uniform float time; uniform int pointerCount; uniform vec2 touch; const vec3 roomsize=vec3(6,4,6)*1.25; const vec3 boxsize=vec3(1,1.25,1); const float walleps=1e-3; #define T time #define S smoothstep #define mouse (touch/resolution) #define rot(a) mat2(cos(a),-sin(a),sin(a),cos(a)) float tick(float t,float e) { return floor(t)+pow(S(.0,1.,S(.0,1.,fract(t))),e); } float box(vec3 p,vec3 s,float r) { p=abs(p)-s; .........完整代码请登录后点击上方下载按钮下载查看
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