twgl+webgl实现三维木柱旋转拼接动画效果代码
代码语言:html
所属分类:三维
代码描述:twgl+webgl实现三维木柱旋转拼接动画效果代码
代码标签: twgl webgl 三维 木柱 旋转 拼接 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> html { height: 100%; } body { background: #333; overflow: hidden; padding: 0; margin: 0; width: 100%; height: 100%; display: flex; align-items: center; } canvas { height: 100%; width: 100%; } </style> </head> <body > <canvas id="canvas"></canvas> <!-- VertexShader code here --> <script id="vertexShader" type="x-shader/x-vertex">#version 300 es #if __VERSION__ < 130 #define TEXTURE2D texture2D #else #define TEXTURE2D texture #endif precision highp float; in vec4 position; void main() { gl_Position = vec4( position ); } </script> <!-- FragmentShader code here --> <script id="fragmentShader" type="x-shader/x-fragment">#version 300 es precision highp float; out vec4 fragColor; uniform vec2 u_resolution; uniform vec4 u_mouse; uniform float u_time; uniform sampler2D iChannel0; uniform sampler2D iChannel1; #define R u_resolution #define T u_time #define M u_mouse #define PI 3.14159265 #define PI2 6.28318530 #define MIN_DIST .1e-5 #define MAX_DIST 15. mat2 rot(float a){ return mat2(cos(a),sin(a),-sin(a),cos(a)); } float hash21(vec2 p){return fract(sin(dot(p,vec2(23.43,84.21)))*4832.3234);} float lsp(float b, float e, float t){return clamp((t-b)/(e-b),0.,1.); } float eoc(float t){return (t = t-1.)*t*t+1.; } float opx(in float d, in float z, in float h){ vec2 w = vec2( d, abs(z) - h ); ret.........完整代码请登录后点击上方下载按钮下载查看
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