three+oimo实现三维布娃娃落地碰撞试验效果代码
代码语言:html
所属分类:三维
代码描述:three+oimo实现三维布娃娃落地碰撞试验效果代码,可集中投放和放开投放,还可设置数量及碰撞监测开关。
代码标签: three+oimo 三维 布娃娃 落地 碰撞 试验
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { margin: 0; padding: 0; border: 0;} body { background-color: #252627; overflow: hidden; color: #eeeeee; font-family: monospace; font-size: 11px; } input{ margin:0; padding:4px; } #interface{ position: absolute; left:10px; top:10px; width:456px; height:20px; } #info{ pointer-events:none; position: absolute; left:10px; top:50px; width: 400px; height: 400px; } #my_image{ position: absolute; display:none } </style> </head> <body> <img id="my_image" /> <div id='container'></div> <div id='interface'> <input type="button" value="demo 1" onClick=populate(1)> <input type="button" value="demo 2" onClick=populate(2)> <input type="number" name="quantity" min="1" max="120" value="32" id='MaxNumber'> <input type="submit" onClick=populate()> <input type="button" value="collision off" onClick=switchCollision() id="col"> <input type="number" name="gravity" min="-20" max="20" value="-10" id='gravity' onChange=gravity() > </div> <div id='info'></div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.oimo.min.js"></script> <script > // three var var camera, scene, light, renderer, container, center; var meshs = []; var grounds = []; var geoBox, geoSphere, geoSphere2, geoCylinder, geoCylinder2; var matBox, matSphere, matBoxSleep, matSphereSleep, matGround, matBoxSleep2, matBox2, matHead; // navigation var var camPos = { horizontal: 90, vertical: 75, distance: 200, automove: false }; var mouse = { ox: 0, oy: 0, h: 0, v: 0, mx: 0, my: 0, down: false, over: false, moving: true }; var ToRad = Math.PI / 180; //oimo var var world; var bodys = []; var joints = []; var ToRad = Math.PI / 180; var type = 1; var collision = false; var bgColor = 0x252627; init(); //loop(); function init() { renderer = new THREE.WebGLRenderer({ precision: "mediump", antialias: false }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setClearColor(bgColor, 1); renderer.shadowMapEnabled = true; renderer.gammaInput = true; renderer.gammaOutput = true; container = document.getElementById("container"); container.appendChild(renderer.domElement); camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 3000); center = new THREE.Vector3(0, 50, 0); moveCamera(); scene = new THREE.Scene(); scene.fog = new THREE.Fog(bgColor, 500, 1000); scene.add(new THREE.AmbientLight(bgColor)); light = new THREE.DirectionalLight(0xd6e8f2, 1.5); light.position.copy(Orbit(center, 45, 20, 600)); var d = 500; light.castShadow = true; light.shadowCameraVisible = false; light.shadowMapWidth = 1024; light.shadowMapHeight = 1024; light.shadowCameraLeft = -d; light.shadowCameraRight = d; light.shadowCameraTop = d; light.shadowCameraBottom = -d; light.s.........完整代码请登录后点击上方下载按钮下载查看
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