webgl及three打造流体效果

代码语言:html

所属分类:三维

代码描述:webgl及three打造流体效果

代码标签: 打造 流体 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">
  

  
  
  
  
<style>
* {
  box-sizing: border-box;
}

body {
  padding: 0;
  margin: 0;
  background: #F6EEE8;
}
</style>




</head>

<body translate="no" >
  <div id="app"></div>
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/three.109.js"></script>
  
      <script>
const vertexShader = `
  varying vec2 vUv; 

  void main() {
    vUv = uv;

    gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
  }
`;

const fragShader = `
  precision highp float; 

  varying vec2 vUv;

  uniform vec2 u_resolution;
  uniform vec2 u_mouse;
  uniform float u_time;

  uniform sampler2D disp; 
  uniform sampler2D tex1; 
  uniform sampler2D tex2; 

  float random (in vec2 st) {
    return fract(sin(dot(st.xy,
                         vec2(12.9898,708.233)))
                 * 43758.5453123);
  }

  float noise (in vec2 st) {
    vec2 i = floor(st);
    vec2 f = fract(st);

    // Four corners in 2D of a tile
    float a = random(i);
    float b = random(i + vec2(1.0, 0.0));
    float c = random(i + vec2(0.0, 1.0));
    float d = random(i + vec2(1.0, 1.0));

    // Smooth Interpolation

    // Cubic Hermine Curve.  Same as SmoothStep()
    vec2 u = f*f*(3.0-2.0*f);
    // u = smoothstep(0.,1.,f);

    // Mix 4 coorners percentages
   .........完整代码请登录后点击上方下载按钮下载查看

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