three打造三维鱼骨随鼠标游动躲避障碍物效果代码
代码语言:html
所属分类:三维
代码描述:three打造三维鱼骨随鼠标游动躲避障碍物效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html lang="en"><head> <meta charset="UTF-8"> <link href="https://fonts.googleapis.com/css?family=Allerta+Stencil" rel="stylesheet"> <style> #ocean { position: absolute; width: 100%; height: 100%; background: linear-gradient(#045c7c, #0d324e); } body { margin: 0; height: 100%; overflow: hidden; } #overlay { background: white; font-family: "Allerta Stencil", sans-serif; font-size: 1em; opacity: 0.75; position: absolute; width: 100%; height: 100%; display: none; top: 0; left: 0; } #settings { margin-top: 50px; font-size: 2.8em; } #parameter { margin-top: 50px; font-size: 1.1em; } #holder { width: 40%; margin-left: auto; margin-right: auto; } #parameter { width: 100%; margin-top: 20px; text-align: center; } #settings { text-align: center; } .slidecontainer { width: 100%; } .slider:hover { opacity: 0.85; } .slider { -webkit-appearance: none; margin-top: 30px; width: 100%; height: 2px; border-radius: 5px; background: #d3d3d3; outline: none; opacity: 0.25; -webkit-transition: 0.2s; transition: opacity 0.2s; } .slider::-webkit-slider-thumb { -webkit-appearance: none; appearance: none; display: inline-block; margin-left: 0px; height: 45px; border-radius: 100%; width: 45px; border: solid black 6px; cursor: pointer; } .slider::-moz-range-thumb { display: inline-block; margin-left: 0px; height: 50px; border-radius: 100%; width: 50px; border: solid black 4px; cursor: pointer; } #button { margin-top: 40px; width: 100%; background-color: white; color: black; border: 3px solid #555555; font-size: 1.75em; font-family: "Allerta Stencil", sans-serif; } #button:hover { background-color: #555555; color: white; } </style> </head> <body> <div id="ocean" class="ocean"></div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.109.js"></script> <script> let mousePos = { x: 0, y: 0 }; HEIGHT = window.innerHeight, WIDTH = window.innerWidth, flag = true; const Pi = Math.PI, scene = new THREE.Scene(), camera = new THREE.PerspectiveCamera(60, WIDTH / HEIGHT, 1, 10000), renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true }), container = document.getElementById('ocean'), ambientLight = new THREE.AmbientLight(0x045c7c, .5), hemisphereLight = new THREE.HemisphereLight(0xaaaaaa, 0x000000, .9), shadowLight = new THREE.DirectionalLight(0xffffff, .9); const shapes = { //all the variables behind the objects in the scene seabed: { radius: 660, height: 700, rSeg: 50, hSeg: 20, ampR: 20, speedC: .015, color: 0x531e1e, rotation: .005, x: 0, y: -620, z: -50, step: .000005 }, bottle: { colors: ["orange", "blue", "white", "red", "green", "blue"], height: 20, radius: 5, segments: 16, x: 0, y: 150, z: 110, scale: 1 }, can: { colors: ["green", "orange", "black", "red", "brown", "blue"], radius: 5, height: 20, segments: 16 }, fish: { radius: 4, height: 15, segments: 12 }, water: { groupNumber: 22, membersNumber: 20, depth: 450, step: .0015 }, tire: { innerR: 8, outerR: 16, rSegments: 8, tSegments: 20, number: 25, step: .003 }, tentacle: { partsNum: 20, partsOffset: 30, f.........完整代码请登录后点击上方下载按钮下载查看
网友评论0