three打造三维彩色正方体上下起伏变换动画效果代码
代码语言:html
所属分类:三维
代码描述:three打造三维彩色正方体上下起伏变换动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
background: #000;
-ms-scroll-chaining: none;
overscroll-behavior: none;
}
#loading {
background: #000;
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
z-index: 9999;
display: flex;
justify-content: center;
align-items: center;
visibility: visible;
opacity: 1;
transition: visibility 1.6s, opacity 1.6s;
}
#loading .circle {
width: 50px;
height: 50px;
background: #fff;
border-radius: 50%;
opacity: 0;
transform: scale(0, 0);
-webkit-animation: circle-animation 1.6s ease-in-out 0s infinite normal none;
animation: circle-animation 1.6s ease-in-out 0s infinite normal none;
}
#loading.loaded {
visibility: hidden;
opacity: 0;
}
#container {
width: 100vw;
height: 100vh;
}
#container canvas {
position: fixed;
top: 0;
left: 0;
z-index: 0;
outline: none;
}
/** css animation */
@-webkit-keyframes circle-animation {
0% {
opacity: 0;
transform: scale(0, 0);
}
50% {
opacity: 1;
transform: scale(1, 1);
}
}
@keyframes circle-animation {
0% {
opacity: 0;
transform: scale(0, 0);
}
50% {
opacity: 1;
transform: scale(1, 1);
}
}
</style>
</head>
<body >
<div id="loading">
<div class="circle"></div>
</div>
<div id="container"></div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Stats-16.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.126.js"></script>
<script >
const getRandomNumber = function (min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
};
/** vertex shader source */
const vertexShaderSource = `
uniform float uTime;
varying vec2 vUv;
float PI = 3.14159265359;
void main(){
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
/** fragment shader source */
const fragmentShaderSource = `
uniform float uTime;
uniform sampler2D texture;
varying vec2 vUv;
varying vec3 vPosition;
void main () {
gl_FragColor = vec4(vUv, abs(sin(uTime)), 1.0);
}
`;
/**
* class Sketch
*/
class Sketch {.........完整代码请登录后点击上方下载按钮下载查看
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