js实现可拖拽旋转三维音乐卡通人物效果代码

代码语言:html

所属分类:三维

代码描述:js实现可拖拽旋转三维音乐卡通人物效果代码

代码标签: 旋转 三维 音乐 卡通 人物 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title></title>

<style>
html
{ height: 100%; }

body
{
 
min-height: 100%;
 
margin: 0;
 
display: flex;
 
align-items: center;
 
justify-content: center;
 
background: #435;
 
color: white;
 
font-family: sans-serif;
 
text-align: center;
}

canvas
{
 
display: block;
 
margin: 0 auto;
 
cursor: move;
}
</style>
</head>
<body>
<div class="container">
 
<canvas></canvas>
 
<p>点击拖动或旋转</p>
</div>

<script>
// -------------------------- utils -------------------------- //

var TAU = Math.PI * 2;

function extend( a, b ) {
  for ( var prop in b ) {
    a[ prop ] = b[ prop ];
  }
  return a;
}

function lerp( a, b, t ) {
  return ( b - a ) * t + a;
}

function modulo( num, div ) {
  return ( ( num % div ) + div ) % div;
}

// -------------------------- Vector3 -------------------------- //

function Vector3( position ) {
  this.set( position );
}

Vector3.prototype.set = function( pos ) {
  pos = Vector3.sanitize( pos );
  this.x = pos.x;
  this.y = pos.y;
  this.z = pos.z;
  return this;
};

Vector3.prototype.rotate = function( rotation ) {
  if ( !rotation ) {
    return;
  }
  this.rotateZ( rotation.z );
  this.rotateY( rotation.y );
  this.rotateX( rotation.x );
  return this;
};

Vector3.prototype.rotateZ = function( angle ) {
  rotateProperty( this, angle, 'x', 'y' );
};

Vector3.prototype.rotateX = function( angle ) {
  rotateProperty( this, angle, 'y', 'z' );
};

Vector3.prototype.rotateY = function( angle ) {
  rotateProperty( this, angle, 'x', 'z' );
};

function rotateProperty( vec, angle, propA, propB ) {
  if ( angle % TAU === 0 ) {
    return;
  }
  var cos = Math.cos( angle );
  var sin = Math.sin( angle );
  var a = vec[ propA ];
  var b = vec[ propB ];
  vec[ propA ] = a*cos - b*sin;
  vec[ propB ] = b*cos + a*sin;
}

Vector3.prototype.add = function( vec ) {
  if ( !vec ) {
    return;
  }
  vec = Vector3.sanitize( vec );
  this.x += vec.x;
  this.y += vec.y;
  this.z += vec.z;
  return this;
};

Vector3.prototype.multiply = function( vec ) {
  if ( !vec ) {
    return;
  }
  vec = Vector3.sanitize( vec );
  this.x *= vec.x;
  this.y *= vec.y;
  this.z *= vec.z;
  return this;
};

Vector3.prototype.lerp = function( vec, t ) {
  this.x = lerp( this.x, vec.x, t );
  this.y = lerp( this.y, vec.y, t );
  this.z = lerp( this.z, vec.z, t );
  return this;
};

// ----- utils ----- //

// add missing properties
Vector3.sanitize = function( vec ) {
  vec = vec || {};
  vec.x = vec.x || 0;
  vec.y = vec.y || 0;
  vec.z = vec.z || 0;
  return vec;
};

// -------------------------- PathAction -------------------------- //

function PathAction( method, points, previousPoint ) {
  this.method = method;
  this.points = points.map( mapVectorPoint );
  this.renderPoints = points.map( mapVectorPoint );
  this.previousPoint = previousPoint;
  this.endRenderPoint = this.renderPoints[ this.renderPoints.length - 1 ];
  // arc actions come with previous point & corner point
  // but require bezier control points
  if ( method == 'arc' ) {
    this.controlPoints = [ new Vector3(), new Vector3() ];
  }
}

function mapVectorPoint( point ) {
  return new Vector3( point );
}

PathAction.prototype.reset = function() {
  // reset renderPoints back to orignal points position
  var points = this.points;
  this.renderPoints.forEach( function( renderPoint, i ) {
    var point = points[i];
    renderPoint.set( point );
  });
};

PathAction.prototype.transform = function( translation, rotation, scale ) {
  this.renderPoints.forEach( function( renderPoint ) {
    renderPoint.multiply( scale );
    renderPoint.rotate( rotation );
    renderPoint.add( translation );
  });
};

PathAction.prototype.render = function( ctx ) {
  this[ this.method ]( ctx );
};

PathAction.prototype.move = function( ctx ) {
  var point = this.renderPoints[0];
  ctx.moveTo( point.x, point.y );
};

PathAction.prototype.line = function( ctx ) {
  var point = this.renderPoints[0];
  ctx.lineTo( point.x, point.y );
};

PathAction.prototype.bezier = function( ctx ) {
  var cp0 = this.renderPoints[0];
  var cp1 = this.renderPoints[1];
  var end = this.renderPoints[2];
  ctx.bezierCurveTo( cp0.x, cp0.y, cp1.x, cp1.y, end.x, end.y );
};

PathAction.prototype.arc = function( ctx ) {
  var prev = this.previousPoint;
  var corner = this.renderPoints[0];
  var end = this.renderPoints[1];
  var cp0 = this.controlPoints[0];
  var cp1 = this.controlPoints[1];
  cp0.set( prev ).lerp( corner, 9/16 );
  cp1.set( end ).lerp( corner, 9/16 );
  ctx.bezierCurveTo( cp0.x, cp0.y, cp1.x, cp1.y, end.x, end.y );
};

// -------------------------- Shape -------------------------- //

function Shape( options ) {
  this.create( options );
}

Shape.prototype.create = function( options ) {
  // default
  extend( this, Shape.defaults );
  // set options
  setOptions( this, options );

  this.updatePathActions();

  // transform
  this.translate = new Vector3( options.translate );
  this.rotate = new Vector3( options.rotate );
  va.........完整代码请登录后点击上方下载按钮下载查看

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