three实现三维粒子组成的圣诞树带音乐旋转拉伸动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维粒子组成的圣诞树带音乐旋转拉伸动画效果代码,音乐祥和温暖。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <style> * { margin: 0; padding: 0; box-sizing: border-box; } html, body { overflow: hidden; background: #00101a; } body { font-family: fino-sans, sans-serif; -webkit-font-smoothing: antialiased; font-weight: 700; font-style: normal; } .webgl { position: fixed; width: 100vw; height: 100vh; } button { position: absolute; bottom: 3rem; left: 50%; transform: translateX(-50%); -webkit-appearance: none; background: crimson; color: white; font: inherit; font-size: 1.5rem; padding: 0.75rem 2.5rem; border: none; border-radius: 1.75rem; cursor: pointer; } h1 { position: absolute; color: white; top: 3rem; left: 3rem; right: 3rem; text-align: center; font-size: 3rem; } footer { position: absolute; left: 0.5rem; bottom: 0.5rem; color: white; font-family: monospace; font-size: 14px; font-weight: 400; } a { color: inherit; } </style> </head> <body > <canvas class="webgl"></canvas> <h1></h1> <button id="play-music" type="button">Play music</button> <script type="x-shader/x-vertex" id="vertexShader"> uniform float uTime; uniform float uSize; attribute float aScale; attribute vec3 aColor; attribute float phi; attribute float random; //attribute float random1; varying vec2 vUv; varying vec3 vColor; void main() { float angle = phi; angle += uTime * random; angle = mod(angle, 39.3); float radius = 0.065 * angle; float rand = (random - 0.5) * 0.05 * pow(angle, .75); vec3 myOffset = vec3(radius * cos(angle) + rand, 2.9 - 2.7 * radius + rand + 0.1 * (random - .5) * pow(angle, .25) * sin(2.0 * uTime), radius * sin(angle) + rand); vec3 myPosition = myOffset; vec4 modelPosition = modelMatrix * vec4(myPosition, 1.0); vec4 viewPosition = viewMatrix * modelPosition; viewPosition.xyz += position * aScale * uSize; gl_Position = projectionMatrix * viewPosition; vColor = aColor; vUv = uv; } </script> <script type="x-shader/x-fragment" id="fragmentShader"> varying vec3 vColor; varying vec2 vUv; void main() { vec2 uv = vUv; vec3 color = vColor; float strength = distance(uv, vec2(0.5)); strength *= 2.0; strength = 1.0 - strength; gl_FragColor = vec4(strength * color, 1.0); } </script> <script type="x-shader/x-vertex" id="vertexShaderExt"> #define M_PI 3.1415926535897932384626433832795 varying.........完整代码请登录后点击上方下载按钮下载查看
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