three实现三维路上过马路避让汽车游戏代码
代码语言:html
所属分类:游戏
代码描述:three实现三维路上过马路避让汽车游戏代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> @import url('css.css'); body { margin: 0; font-family: 'Press Start 2P', cursive; font-size: 2em; color: white; } button { outline: none; cursor: pointer; } #counter { position: absolute; top: 20px; right: 20px; } #end { position: absolute; min-width: 100%; min-height: 100%; display: flex; align-items: center; justify-content: center; visibility: hidden; } #end button { background-color: red; padding: 20px 50px 20px 50px; font-family: inherit; font-size: inherit; } #controlls { position: absolute; min-width: 100%; min-height: 100%; display: flex; align-items: flex-end; justify-content: center; } #controlls div { margin-bottom: 20px; font-size: 0; max-width: 180px; } #controlls button { width: 50px; font-family: inherit; font-size: 30px; border: 3px solid white; color: white; background-color: transparent; margin: 5px; } #controlls button:first-of-type { width: 170px; } </style> </head> <body> <div id="counter">0</div> <div id="controlls"> <div> <button id="forward">↑</button> <button id="left">←</button> <button id="backward">↓</button> <button id="right">→</button> </div> </div> <div id="end"> <button id="retry">Retry</button> </div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.92.js"></script> <script> const counterDOM = document.getElementById('counter'); const endDOM = document.getElementById('end'); const scene = new THREE.Scene(); const distance = 500; const camera = new THREE.OrthographicCamera( window.innerWidth/-2, window.innerWidth/2, window.innerHeight / 2, window.innerHeight / -2, 0.1, 10000 ); camera.rotation.x = 50*Math.PI/180; camera.rotation.y = 20*Math.PI/180; camera.rotation.z = 10*Math.PI/180; const initialCameraPositionY = -Math.tan(camera.rotation.x)*distance; const initialCameraPositionX = Math.tan(camera.rotation.y)*Math.sqrt(distance**2 + initialCameraPositionY**2); camera.position.y = initialCameraPositionY; camera.position.x = initialCameraPositionX; camera.position.z = distance; const zoom = 2; const chickenSize = 15; const positionWidth = 42; const columns = 17; const boardWidth = positionWidth*columns; const stepTime = 200; // Miliseconds it takes for the chicken to take a step forward, backward, left or right let lanes; let currentLane; let currentColumn; let previousTimestamp; let startMoving; let moves; let stepStartTimestamp; const carFrontTexture = new Texture(40,80,[{x: 0, y: 10, w: 30, h: 60 }]); const carBackTexture = new Texture(40,80,[{x: 10, y: 10, w: 30, h: 60 }]); const carRightSideTexture = new Texture(110,40,[{x: 10, y: 0, w: 50, h: 30 }, {x: 70, y: 0, w: 30, h: 30 }]); const carLeftSideTexture = new Texture(110,40,[{x: 10, y: 10, w: 50, h: 30 }, {x: 70, y: 10, w: 30, h: 30 }]); const truckFrontTexture = new Texture(30,30,[{x: 15, y: 0, w: 10, h: 30 }]); const truckRightSideTexture = new Texture(25,30,[{x: 0, y: 15, w: 10, h: 10 }]); const truckLeftSideTexture = new Texture(25,30,[{x: 0, y: 5, w: 10, h: 10 }]); const generateLanes = () => [-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9].map((index) => { .........完整代码请登录后点击上方下载按钮下载查看
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