three+gsap实现三维圆点构成的地球旋转动画效果代码
代码语言:html
所属分类:三维
代码描述:three+gsap实现三维圆点构成的地球旋转动画效果代码,单击增加圆点及旋转坐标。
代码标签: three gsap 三维 圆点 地球 旋转 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { padding: 0; margin: 0; } .title { position: fixed; top: 7px; color: #ddd; font-family: sans-serif; width: 100%; text-align: center; opacity: 0; } .demo { width: 100%; height: 100vh; display: flex; justify-content: center; align-items: center; background-color: #1C1C1E; } #globe-3d, #globe-2d-overlay, #globe-popup-overlay, .globe-popup { display: block; position: absolute; } #globe-2d-overlay, #globe-popup-overlay { pointer-events: none; } .globe-popup-overlay { width: 100%; height: 100%; opacity: 0; } .globe-popup { top: 0; left: 0; background-color: rgba(75, 192, 200, .9); opacity: 0; color: #111; font-family: sans-serif; font-weight: bold; padding: 5px 10px; font-size: 15px; border-radius: 3px; } </style> </head> <body> <!-- partial:index.partial.html --> <div class="title">单击地球增加点</div> <div class="demo"> <div class="animation-wrapper"> <canvas id="globe-3d"></canvas> <canvas id="globe-2d-overlay"></canvas> <div id="globe-popup-overlay"> <div class="globe-popup"></div> </div> </div> </div> <script type="x-shader/x-fragment" id="fragment-shader-map"> uniform vec3 u_color_main; varying float vOpacity; float circle(vec2 st, float r) { vec2 dist = st - vec2(.5); return 1. - smoothstep(.99 * r, 1.01 * r, dot(dist, dist) * 4.); } void main() { float dot = circle(gl_PointCoord.xy, .7); if (dot < 0.5) discard; gl_FragColor = vec4(u_color_main, dot * vOpacity); } </script> <script type="x-shader/x-vertex" id="vertex-shader-map"> uniform sampler2D u_visibility; uniform float u_size; uniform float u_time_since_click; uniform vec3 u_clicked; varying float vOpacity; void main() { // mask with world map float visibility = 1. - step(.4, texture2D(u_visibility, uv).x); gl_PointSize = visibility * u_size; // add ripple float time = u_time_since_click; float dist = length(position - u_clicked); float damping = pow(1. - sin(min(time, 1.)), 5.); float wave = (1. + sin(3. * dist + 13. * time)); float delta = -.025 * damping * wave; // .........完整代码请登录后点击上方下载按钮下载查看
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