three加载三维人头部并进行点击喷彩色染料效果代码
代码语言:html
所属分类:三维
代码描述:three加载三维人头部并进行点击喷彩色染料效果代码,可设置喷射面积。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <div id="container"></div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwtool/build/three.module.js" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js'; import { GUI } from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/lil-gui.module.min.js'; import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js'; import { GLTFLoader } from '//repo.bfw.wiki/bfwtool/examples/jsm/loaders/GLTFLoader.js'; import { DecalGeometry } from '//repo.bfw.wiki/bfwtool/examples/jsm/geometries/DecalGeometry.js'; const container = document.getElementById( 'container' ); let renderer, scene, camera, stats; let mesh; let raycaster; let line; const intersection = { intersects: false, point: new THREE.Vector3(), normal: new THREE.Vector3() }; const mouse = new THREE.Vector2(); const intersects = []; const textureLoader = new THREE.TextureLoader(); const decalDiffuse = textureLoader.load( '//repo.bfw.wiki/bfwtool/examples/textures/decal/decal-diffuse.png' ); const decalNormal = textureLoader.load( '//repo.bfw.wiki/bfwtool/examples/textures/decal/decal-normal.jpg' ); const decalMaterial = new THREE.MeshPhongMaterial( { specular: 0x444444, map: decalDiffuse, normalMap: decalNormal, normalScale: new THREE.Vector2( 1, 1 ), shininess: 30, transparent: true, depthTest: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: - 4, wireframe: false } ); const decals = []; let mouseHelper; const position = new THREE.Vector3(); const orientation = new THREE.Euler(); const size = new THREE.Vector3( 10, 10, 10 ); const params = { minScale: 10, maxScale: 20, rotate: true, clear: function () { removeDecals(); } }; window.addEventListener( 'load', init ); function init() { renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom ); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 120; const controls = new OrbitControls( camera, renderer.domElement ); controls.minDistance = 50; controls.maxDistance = 200; scene.add( new THREE.AmbientLight( 0x443333 ) ); const dirLight1 = new THREE.DirectionalLight( 0xffddcc, 1 ); dirLight1.position.set( 1, 0.75, 0.5 ); scene.add( dirLight1 ); const dirLight2 = new THREE.DirectionalLight( 0xccccff, 1 ); dirLight2.position.set( - 1, 0.75, - 0.5 ); scene.add( dirLight2 ); const geometry = new THREE.BufferGeometry(); geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] ); line = new THREE.Line( geometry, new THREE.LineBasicMaterial() ); scene.add( line ); loadLeePerrySmith(); raycaster = new THREE.Raycaster(); mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ).........完整代码请登录后点击上方下载按钮下载查看
网友评论0