three实现三维散光灯照射墙壁画册动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维散光灯照射墙壁画册动画效果代码
代码标签: three 三维 散光灯 照射 墙壁 画册 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/reset.min.css"> <style> canvas {display:block} img {display:none} body{overflow:hidden} </style> </head> <body > <img id="elImg" src="//repo.bfw.wiki/bfwrepo/image/61132edb7fba9.png?x-oss-process=image/auto-orient,1/resize,m_fill,w_300,h_400,/quality,q_90" alt="" /> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.92.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script> <script > // Threejs stuff const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 100); const renderer = new THREE.WebGLRenderer(); renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFShadowMap; // GPU % // BasicShadowMap 1x // PCFShadowMap 2x (default) // PCFSoftShadowMap 4x renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Controls stuff const controls = new THREE.OrbitControls(camera); controls.maxAzimuthAngle = Math.PI / 3; //hor c.........完整代码请登录后点击上方下载按钮下载查看
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