webgl实现canvas三维逼真冰块效果代码
代码语言:html
所属分类:三维
代码描述:webgl实现canvas三维逼真冰块效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
* {
box-sizing: border-box;
}
html, body {
margin: 0;
min-height: 100vh;
overflow: hidden;
background:
repeating-radial-gradient(
circle at center,
#444 0 10%,
#111 10% 20%
);
touch-action: none;
}
canvas {
width: 100%;
height: auto;
object-fit: contain;
}
</style>
</head>
<body >
<canvas id="canvas"></canvas>
<script >
/*********
* made by Matthias Hurrle (@atzedent)
*/
/** @type {HTMLCanvasElement} */
const canvas = window.canvas;
const gl = canvas.getContext("webgl2");
const dpr = Math.max(1, .5 * window.devicePixelRatio);
/** @type {Map<string,PointerEvent>} */
const touches = new Map();
const vertexSource = `#version 300 es
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
in vec2 position;
void main(void) {
gl_Position = vec4(position, 0., 1.);
}
`;
const fragmentSource = `#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
out vec4 fragColor;
uniform vec2 resolution;
uniform vec2 touch;
uniform float time;
uniform int pointerCount;
#define mouse (touch.xy / resolution.xy)
#define T mod(time, 200.)
#define S smoothstep
#define rot(a) mat2(cos(a),sin(a),-sin(a),cos(a))
mat3 rotX(float a) {
float s = sin(a),
c = cos(a);
return mat3(
vec3(1, 0, 0),
vec3(0, c,-s),
vec3(0, s, c)
);
}
mat3 rotY(float a) {
float s = sin(a),
c = cos(a);
return mat3(
vec3(c, 0, s),
vec3(0, 1, 0),
vec3(-s,0, c)
);
}
float tick(float t, float e) {
return floor(t)+pow(S(.0, 1., fract(t)), e);
}
float rnd(float a) {
return fract(sin(a*76.5453123)*45617.234);
}
float noise(vec2 p) {
vec2 i = floor(p);
vec2 f = fract(p);
float n = i.x + i.y * 57.;
return mix(
mix(rnd(n), rnd(n + 1.), f.x),
mix(rnd(n + 57.), rnd(n + 58.), f.x),
f.y
);
}
float fbm(vec2 p) {
float f = .0;
mat2 m = mat2(1.6, 1.2, -1.2, 1.6);
f = .5000*noise(p); p = m*p;
f += .2500*noise(p); p = m*p;
f += .1250*noise(p); p = m*p;
f += .0625*noise(p); p = m*p;
return f;
}
float smin(float a, float b, float k) {
float h = clamp(
.5+.5*(b-a)/k,.........完整代码请登录后点击上方下载按钮下载查看
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