three+ammo实现雪地中三维雪人下雪动画效果代码
代码语言:html
所属分类:三维
代码描述:three+ammo实现雪地中三维雪人下雪动画效果代码
代码标签: three ammo 雪地 三维 雪人 下雪 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none; user-select: none; margin: 0; padding: 0; } canvas { position: fixed; width: 100%; height: 100%; top: 0; left: 0; margin: 0; padding: 0; } </style> </head> <body > <!-- using three.js --> <!-- using ammo.js --> <canvas id="colorMap"></canvas> <canvas id="alphaMap"></canvas> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.145.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/ammo.wasm.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.145.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/BufferGeometryUtils.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/ConvexHull.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/ConvexGeometry.145.js"></script> <script type="module"> let amount = 8; async function AmmoPhysics() { if ("Ammo" in window == !1) return void console.error("AmmoPhysics: Couldn't find Ammo.js"); let e; const t = await Ammo(),o = new t.btDefaultCollisionConfiguration(),n = new t.btCollisionDispatcher(o),a = new t.btDbvtBroadphase(),r = new t.btSequentialImpulseConstraintSolver(),s = new t.btDiscreteDynamicsWorld(n, a, r, o); s.setGravity(new t.btVector3(0, -6, 0)); let i = new t.btTransform(); const l = new t.btTransform(); let d,c = new t.btVector3(0, 0, 0),h = new t.btQuaternion(0, 0, 0, 0); function E(e) { let t = null; c.setValue(0, 0, 0); let o = e.attributes.position.array; t = new Ammo.btConvexHullShape(); for (let e = 0, n = o.length; e < n; e += 3) { c.setValue(o[e], o[e + 1], o[e + 2]); const a = e >= n - 3; t.addPoint(c, a); } return t && t.setMargin(0), t || console.error("AmmoPhysics: Shape error."), t; } let w = [],u = new WeakMap(); let p = null,m = ""; function f(e, o, n) { d = e.position, h = e.quaternion, i.setIdentity(), c.setValue(d.x, d.y, d.z), i.setOrigin(c), i.setRotation(new t.btQuaternion(h.x, h.y, h.z, h.w)); const a = e.scale; c.setValue(a.x, a.y, a.z), n.setLocalScaling(c), c.setValue(0, 0, 0); const r = new t.btDefaultMotionState(i),l = c; o > 0 && n.calculateLocalInertia(o, l); const E = new t.btRigidBodyConstructionInfo(o, r, n, l),p = new t.btRigidBody(E).........完整代码请登录后点击上方下载按钮下载查看
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