webgl+canvas实现三维小宇宙眼球拖拽旋转效果代码
代码语言:html
所属分类:三维
代码描述:webgl+canvas实现三维小宇宙眼球拖拽旋转效果代码
代码标签: webgl canvas 三维 小宇宙 眼球 拖拽 旋转
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
</head>
<body>
<script >
const canvas = document.createElement("canvas");
const gl = canvas.getContext("webgl2");
document.title = "🤖";
document.body.innerHTML = "";
document.body.appendChild(canvas);
document.body.style = "margin:0;touch-action:none;overflow:hidden;";
canvas.style.width = "100%";
canvas.style.height = "auto";
canvas.style.userSelect = "none";
const dpr = window.devicePixelRatio;
function resize() {
const {
innerWidth: width,
innerHeight: height } =
window;
canvas.width = width * dpr;
canvas.height = height * dpr;
gl.viewport(0, 0, width * dpr, height * dpr);
}
window.onresize = resize;
const vertexSource = `#version 300 es
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
in vec4 position;
void main(void) {
gl_Position = position;
}
`;
const fragmentSource = `#version 300 es
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
out vec4 fragColor;
uniform vec2 resolution;
uniform float time;
uniform vec2 touch;
uniform int pointerCount;
#define mouse (touch/resolution)
#define P pointerCount
#define T time
#define S smoothstep
#define syl(p,s) (length(p)-s)
mat2 rot(float a) {
float c = cos(a), s = sin(a);
return mat2(c, -s, s, c);
}
float disc(vec3 p, vec2 s, float r) {
vec2 e = vec2(length(abs(p.xz)), abs(p.y)) - s;
return length(max(e, .0)) +
min(.0, max(e.x, e.y)) - r;
}
vec2 map(vec3 p) {
vec2 a = vec2(-disc(p-vec3(0,49,0), vec2(50), 5.), 0),
b = vec2(syl(p, 1.), 1);
a = a.x < b.x ? a : b;
return a;
}
vec3 tunnel(vec2 uv, float t) {
float tt = t;
vec2 p = uv;
t = t*.25-cos(t*.5)*1.5;
p *= rot(t);
vec3 col = vec3(0);
const vec3 tint = vec3(2,2.5,3);
p = normalize(p)*log(length(p)*.8);
p = vec2(atan(p.y, p.x), length(p)*.5.........完整代码请登录后点击上方下载按钮下载查看
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