three实现加载GLTF模型三维小镇道路车水马龙动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现加载GLTF模型三维小镇道路车水马龙动画效果代码
代码标签: three 加载 GLTF 模型 三维 小镇 道路 车水马龙 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Three.js GLTF Animation Example</title> <style> body { margin: 0; overflow: hidden; /* 防止滚动条出现 */ } canvas { display: block; width: 100vw; /* 铺满整个视口的宽度 */ height: 100vh; /* 铺满整个视口的高度 */ } </style> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.128.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.133.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.133.js"></script> </head> <body> <script type="module"> const canvas = document.createElement('canvas'); document.body.appendChild(canvas); const renderer = new THREE.WebGLRenderer({ canvas }); renderer.shadowMap.enabled = true; const fov = 45; const aspect = 2; // the canvas default const near = 0.1; const far = 100; const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); const controls = new THREE.OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); const scene = new THREE.Scene(); scene.........完整代码请登录后点击上方下载按钮下载查看
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