three实现三维三角形碎片拼筹的小球旋转代码
代码语言:html
所属分类:三维
代码描述:three实现三维三角形碎片拼筹的小球旋转代码,可通过gui来调整参数。
代码标签: three 三维 三角形 碎片 拼筹 小球 旋转 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <style> body { margin: 0; overflow: hidden; user-select: none; background: #000000; } canvas { display: block; } .title { position: absolute; font-family: Arial; color: #fff; font-size: .8rem; mix-blend-mode:normal; } .title._1 { top: 20px; left: 30px; } .title._2 { bottom: 20px; left: 30px; } .title._3 { bottom: 20px; right: 30px; cursor: pointer; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.12.2.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js'; import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/addons/postprocessing/RenderPass.js'; import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js'; import { GUI } from '//repo.bfw.wiki/bfwrepo/js/module/dat.gui.js'; let scene, camera, renderer, composer, bloomPass, noisePass, noiseShader, controls, sphere, particleSystem, lineMesh, group; let guiParams = { deformAmount: 0.1, particleSize: .01, transparency: 0.5, iridescenceIntensity: 1.0, activateNoise:false, noiseStrength: 0.2, color1: [0, 0, 0], color2: [255, 255, 255] }; function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 30; renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setPixelRatio(window.devicePixelRatio * 1.5); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); controls = new OrbitControls(camera, renderer.domElement); const ambientLight = new THREE.AmbientLight(0x404040); const directionalLight = new THREE.DirectionalLight(0xffffff, 1); directionalLight.position.set(5, 5, 5); scene.add(ambientLight, directionalLight); group = new THREE.Group(); scene.add(group); createSphere(); // Noise Shader noiseShader = { uniforms: { "tDiffuse": { value: null }, "uTime": { value: 0.0 }, "uNoiseStrength": { value: 0.5 }, "uColor1": { value: new THREE.Color(0x000000) }, "uColor2": { value: new THREE.Color(0xffffff) } }, vertexShader: ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); } `, fragmentShader: ` varying vec2 vUv; uniform sampler2D tDiffuse; uniform float uTime; uniform float uNoiseStrength; uniform vec3 uColor1.........完整代码请登录后点击上方下载按钮下载查看
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