jquery实现水面水泡波动动画效果代码
代码语言:html
所属分类:动画
代码描述:jquery实现水面水泡波动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/jquery-3.2.1.min.js"></script>
</head>
<body>
<canvas id="world"><p class="noCanvas">You need a <a href="https://www.google.com/chrome">modern browser</a> to view this.</p></canvas>
<script>
/**
*
*/
function Wave() {
/** The current dimensions of the screen (updated on resize) */
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
/** Wave settings */
var DENSITY = .75;
var FRICTION = 1.14;
var MOUSE_PULL = 0.09; // The strength at which the mouse pulls particles within the AOE
var AOE = 200; // Area of effect for mouse pull
var DETAIL = Math.round( WIDTH / 60 ); // The number of particles used to build up the wave
var WATER_DENSITY = 1.07;
var AIR_DENSITY = 1.02;
var TWITCH_INTERVAL = 2000; // The interval between random impulses being inserted into the wave to keep it moving
/** Twitter interaction settings */
var TWITTER_QUERY = 'water'; // The search term for tweets
var TWEETS_PER_PAGE = 20; // The number of tweets that will be fetched per server call
var TWEETS_FREQUENCY = 400; // Milliseconds between tweet bubbles being added to the wave
/** Bubble settings */
var MAX_BUBBLES = 60; // The maximum number of bubbles visible before FIFO is applied
var BIG_BUBBLE_DISSOLVE = 20; // How many particles a bubble dissolves into when being clicked
var SMALL_BUBBLE_DISSOLVE = 6;
/** Couple of counters to keep track of the Twitter interaction */
var twitterPolls = 1; // Counts how many times data has been fetched from twitter
var twitterRetries = 0; // Counts how many times we fail to retrieve results from twitter
var twitterMaxId = 0; // The ID of the oldest tweet that's been downloaded
var mouseIsDown, isDownloadingTweets = false;
var ms = {x:0, y:0}; // Mouse speed
var mp = {x:0, y:0}; // Mouse position
var canvas, context, particles, bubbles, tweets;
var timeUpdateInterval, tweetUpdateInterval, twitchInterval;
/**
* Constructor.
*/
this.Initialize = function( canvasID ) {
canvas = document.getElementById( canvasID );
if (canvas && canvas.getContext) {
.........完整代码请登录后点击上方下载按钮下载查看
















网友评论0