three+cannon模拟三维小球搅拌物理反应动画效果代码
代码语言:html
所属分类:三维
代码描述:three+cannon模拟三维小球搅拌物理反应动画效果代码,按住空格键,鼠标点击增加小球。
代码标签: three cannon 模拟 三维 小球 搅拌 物理 反应 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href="https://fonts.googleapis.com/css?family=Ropa+Sans&display=swap" rel="stylesheet">
<!-- PRELOAD IMAGES -->
<link rel="preload" as="image"
href="//repo.bfw.wiki/bfwrepo/images/threecaizhi/ambientOcclusion.avif" crossorigin>
<link rel="preload" as="image" href="//repo.bfw.wiki/bfwrepo/images/threecaizhi/height.avif"
crossorigin>
<link rel="preload" as="image" href="//repo.bfw.wiki/bfwrepo/images/threecaizhi/roughness.avif"
crossorigin>
<link rel="preload" as="image" href="//repo.bfw.wiki/bfwrepo/images/threecaizhi/normal.avif"
crossorigin>
<link rel="preload" as="image" href="//repo.bfw.wiki/bfwrepo/images/threecaizhi/basecolor.avif"
crossorigin>
<style>
html {
font-family: "Ropa Sans", Arial, sans-serif;
-ms-text-size-adjust: 100%;
-webkit-text-size-adjust: 100%;
font-size: 16px;
}
*,
*::after,
*::before {
box-sizing: border-box;
}
h1 {
margin: 0;
padding: 0;
}
body {
padding: 0;
margin: 0;
background-color: #341472;
overflow: hidden;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
a {
font-size: 16px;
color: #fff;
text-decoration: none;
padding: 10px;
transition: background-color 0.3s, color 0.3s;
}
a:hover {
color: #341472;
background-color: #fff;
}
#credits {
margin: 0;
position: absolute;
z-index: 1;
bottom: 10px;
width: 100%;
left: 20px;
}
#instructions {
position: absolute;
color: #fff;
z-index: 1;
top: 0;
left: 100px;
}
.stats {
position: absolute;
top: 0;
z-index: 0;
pointer-events: none;
}
</style>
</head>
<body>
<div class="stats">
</div>
<p id="instructions"> 按住空格键,鼠标点击增加小球</p>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Stats-16.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.144.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.144.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TransformControls.js"></script>
<script type="module">
import { Pane } from "//repo.bfw.wiki/bfwrepo/js/module/tweakpane.3.0.2.js";
import * as CANNON from "//repo.bfw.wiki/bfwrepo/js/module/cannon-es.0.20.0.js";
const radians = degrees => {
return degrees * Math.PI / 180;
};
const hexToRgb = hex => {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ?
{
r: parseInt(result[1], 16) / 255,
g: parseInt(result[2], 16) / 255,
b: parseInt(result[3], 16) / 255 } :
null;
};
const rgbToHex = (s) =>
s.match(/[0-9]+/g).reduce((a, b) => a + (b | 256).toString(16).slice(1), "#");
const rInterval = function (callback, delay) {
const dateNow = Date.now;
const requestAnimation = window.requestAnimationFrame;
let start = dateNow();
let stop;
const intervalFunc = function () {
dateNow() - start < delay || (start += delay, callback());
stop || requestAnimation(intervalFunc);
};
requestAnimation(intervalFunc);
return {
clear: function () {
stop = 1;
} };
};
class App {
init() {
this.setup();
this.createScene();
this.createCamera();
this.addCameraControls();
this.addAmbientLight();
this.addDirectionalLight();
this.addPhysicsWorld();
this.addPointLight();
this.addPointerDebugger();
this.addFloor();
this.addFloorGrid();
this.addPropeller();
this.addInnerBoudaries();
this.addAxisHelper();
this.addStatsMonitor();
this.addWindowListeners();
this.addGuiControls();
this.addInitialSpheres();
this.animate();
}
addGuiControls() {
this.pane = new Pane();
this.guiSettings = this.pane.addFolder({
title: "Settings",
expanded: false });
this.guiSettings.addInput(this.colors, "background").on("change", evt => {
this.floor.material.color = hexToRgb(evt.value);
document.body.style.backgroundColor = evt.value;
this.scene.background = new Color(evt.value);
});
this.guiSettings.addInput(this.colors, "ring").on("change", evt => {
this.ringMesh.material.color = hexToRgb(evt.value);
});
this.guiSettings.addInput(this.colors, "propeller").on("change", evt => {
this.meshes.propeller.material.color = hexToRgb(evt.value);
});
this.guiSettings.
addInput(this.colors, "leftSideSphere").
on("change", evt => {
this.meshes.sphereLeftSideMaterial.color = hexToRgb(evt.value);
});
this.guiSettings.
addInput(this.colors, "rightSideSphere").
on("change", evt => {
this.meshes.sphereRightSideMaterial.color = hexToRgb(evt.value);
});
this.guiSettings.
addInput(this.colors, "displayGrid").
on("change", evt => {
if (evt.value) {
this.scene.add(this.grid);
} else {
this.scene.remove(this.grid);
}
});
}
addPointerDebugger() {
const material = new THREE.MeshStandardMaterial({ color: 0xff0000 });
const geometry = new THREE.SphereGeometry(0.01, 16, 16);
this.pointerDebugger = new THREE.Mesh(geometry, material);
this.scene.add(this.pointerDebugger);
}
addPhysicsWorld() {
this.world = new CANNON.World();
this.world.gravity.set(0, -40, 0.5);
this.world.broadphase = new CANNON.NaiveBroadphase();
this.world.solver.iterations = 20;
this.world.defaultContactMaterial.contactEquationStiffness = 1e6;
this.world.defaultContactMaterial.contactEquationRelaxation = 10;
this.world.allowSleep = true;
}
setup() {
this.velocity = 0.015;
this.raycaster = new THREE.Raycaster();
this.mouse3D = new THREE.Vector2();
this.width = window.innerWidth;
this.height = window.innerHeight;
this.debug = false;
this.colors = {
background: rgbToHex(
window.getComputedStyle(document.body).backgroundColor),
floor: rgbToHex(window.getComputedStyle(document.body).backgroundColor),
box: "#ffffff",
leftSideSphere: "#ff0f40",
rightSideSphere: "#ffffff",
ambientLight: "#ffffff",
directionalLight: "#ffffff",
ring: "#ffaf00",
propeller: "#faecec",
displayGrid: true };
this.sphereConfig = {
radius: 0.18,
width: 32,
height: 32 };
this.meshes = {
container: new THREE.Object3D(),
spheres: [],
propeller: null,
material: new THREE.MeshStandardMaterial({
color: this.colors.propeller,
metalness: 0.1,
roughness: 0.1 }),
.........完整代码请登录后点击上方下载按钮下载查看
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