three实现三维天体小行星碎片运动代码

代码语言:html

所属分类:三维

代码描述:three实现三维天体小行星碎片运动代码

代码标签: three 三维 天体 小行星 碎片 运动 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
 
<meta charset="UTF-8">

 
 
<style>
body
{
 
overflow: hidden;
 
margin: 0;
}
</style>


 
 
</head>

<body translate="no">
   
<script type="importmap">
 
{
   
"imports": {
     
"three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js",
       
"three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/"
     
   
}
 
}
</script>

<script>
  let noise
= `float mod289(float x){return x - floor(x * (1.0 / 289.0)) * 289.0;}
vec4 mod289
(vec4 x){return x - floor(x * (1.0 / 289.0)) * 289.0;}
vec4 perm
(vec4 x){return mod289(((x * 34.0) + 1.0) * x);}

float noise(vec3 p){
    vec3 a
= floor(p);
    vec3 d
= p - a;
    d
= d * d * (3.0 - 2.0 * d);

    vec4 b
= a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
    vec4 k1
= perm(b.xyxy);
    vec4 k2
= perm(k1.xyxy + b.zzww);

    vec4 c
= k2 + a.zzzz;
    vec4 k3
= perm(c);
    vec4 k4
= perm(c + 1.0);

    vec4 o1
= fract(k3 * (1.0 / 41.0));
    vec4 o2
= fract(k4 * (1.0 / 41.0));

    vec4 o3
= o2 * d.z + o1 * (1.0 - d.z);
    vec2 o4
= o3.yw * d.x + o3.xz * (1.0 - d.x);

   
return o4.y * d.y + o4.x * (1.0 - d.y);
}`;
</script>
 
     
<script  type="module">
import * as THREE from "three";
import { OrbitControls } from "three/addons/.........完整代码请登录后点击上方下载按钮下载查看

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