three实现三维无底洞重力下落避障游戏代码
代码语言:html
所属分类:游戏
代码描述:three实现三维无底洞重力下落避障游戏代码,小球下落无底洞,键盘方向键控制躲避红色方块。
代码标签: three 三维 无底洞 重力 下落 避障 游戏 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
background-color: black;
margin: 0;
}
</style>
</head>
<body translate="no">
<script type="module">
import * as THREE from '//repo.bfw.wiki/bfwrepo/js/module/three/build/169/three.module.js';
class Game {
constructor() {
this.scene = new THREE.Scene();
this.scene.fog = new THREE.Fog(0x0000ff, 1, 100);
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
this.renderer = new THREE.WebGLRenderer({ antialias: false });
// Set the renderer size and pixel ratio
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(this.renderer.domElement);
this.ball = null;
this.obstacles = [];
this.isInitialized = false;
this.tunnelLength = 1000;
this.tunnelSize = 10;
this.ballVelocity = new THREE.Vector3(0, 0, 0);
this.gravity = new THREE.Vector3(0, -0.015, 0);
this.pullForce = new THREE.Vector3(0, 0, 0);
this.maxPullForce = 0.005;
this.damping = 0.98;
this.verticalDamping = 0.995;
this.bounceFactor = 0.7;
this.tunnelBottom = -this.tunnelLength / 2 + 0.5;
this.gameStartTime = 0;
this.gameActive = false;
this.level = 1;
this.createUI();
this.init();
this.setupControls();
this.bounceCount = 0; // Initialize bounce counter
}
createUI() {
// Create a single UI container
const uiElement = document.createElement('div');
uiElement.id = 'gameUI';
uiElement.style.position = 'absolute';
uiElement.style.top = '10px';
uiElement.style.left = '10px';
uiElement.style.color = 'white';
uiElement.style.fontSize = '20px';
uiElement.style.backgroundColor = 'rgba(0, 0, 0, 0.5)';
uiElement.style.padding = '10px';
uiElement.style.borderRadius = '5px';
document.body.appendChild(uiElement);
// Create game over screen
this.gameOverScreen = document.createElement('div');
this.gameOverScreen.style.position = 'absolute';
this.gameOverScreen.style.top = '50%';
this.gameOverScreen.style.left = '50%';
this.gameOverScreen.style.transform = 'translate(-50%, -50%)';
this.gameOverScreen.style.color = 'white';
this.gameOverScreen.style.fontSize = '30px';
this.gameOverScreen.style.backgroundColor = 'rgba(0, 0, 0, 0.8)';
this.gameOverScreen.style.padding = '20px';
this.gameOverScreen.style.borderRadius = '10px';
this.gameOverScreen.style.textAlign = 'center';
this.gameOverScreen.style.display = 'none';
document.body.appendChild(this.gameOverScreen);
// Create new level button
this.newLevelButton = document.createElement('button');
this.newLevelButton.textContent = 'Start Next Level';
this.newLevelButton.style.marginTop = '20px';
this.newLevelButton.style.padding = '10px 20px';
this.newLevelButton.style.fontSize = '20px';
this.newLevelButton.addEventListener('click', () => this.startNewLevel());
this.gameOverScreen.appendChild(this.newLevelButton);
}
init() {
// Create square tunnel
this.createTunnel();
// Create ball only if it hasn't been created yet
if (!this.ball) {
this.createBall();
}
// Create light attached to the ball
this.ballLight = new THREE.PointLight(0xffffff, 10, 100);
this.ball.add(this.ballLight);
// Position camera and make it a child of the ball
this.camera.position.set(0, 7, 0);
this.camera.rotation.x = -Math.PI / 2;
// Create obstacles
this.createObstacles();
this.isInitialized = true;
this.updateUI(); // Initialize UI display
}
createBall() {
const ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
const ballMaterial = new THREE.MeshPhysicalMaterial({
color: 0xffffff,
metalness: 0,
roughness: 0,
transmission: 1, // This makes the material transmissive
thickness: 0.5, // Simulates the thickness of the glass
ior: 1.5 });
this.ball = new THREE.Mesh(ballGeometry.........完整代码请登录后点击上方下载按钮下载查看
网友评论0