webgl实现三维转轴时钟时间翻转动画效果代码
代码语言:html
所属分类:三维
代码描述:webgl实现三维转轴时钟时间翻转动画效果代码,显示的是当前的时间。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html {
height: 100%;
}
body {
background: #333;
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
display: flex;
align-items: center;
}
canvas {
height: 100%;
width: 100%;
}
</style>
</head>
<body translate="no">
<canvas id="canvas"></canvas>
<!-- VertexShader code here -->
<script id="vertexShader" type="x-shader/x-vertex">#version 300 es
precision highp float;
in vec4 position;
void main() {
gl_Position = vec4( position );
}
</script>
<!-- FragmentShader code here -->
<script id="fragmentShader" type="x-shader/x-fragment">#version 300 es
#if __VERSION__ < 130
#define TEXTURE2D texture2D
#else
#define TEXTURE2D texture
#endif
precision highp float;
out vec4 fragColor;
uniform vec2 u_resolution;
uniform vec4 u_mouse;
uniform float u_time;
uniform float u_date;
#define R u_resolution
#define T u_time
#define M u_mouse
#define PI 3.14159265359
#define PI2 6.28318530718
#define MIN_DIST 1e-4
#define MAX_DIST 50.
/**
License: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
Dial Clock Concept
Was kicking this around in my brain to make a clock shader.
The math is a little messy and there's some trick logic
around the hours to make the dials work.
*/
// numbers from SDF Shapes
float box( in vec2 p, in vec2 b ){
vec2 d = abs(p)-b;
return length(max(d,0.))+min(max(d.x,d.y),0.);
}
float rbox( in vec2 p, in vec2 b, in vec4 r ) {
r.xy = (p.x>0.)?r.xy : r.zw;
r.x = (p.y>0.)?r.x : r.y;
vec2 q = abs(p)-b+r.x;
return min(max(q.x,q.y),0.)+length(max(q,0.))-r.x;
}
const vec4 bz = vec4(.075,.055,.035,.0);
const vec4 bo = vec4(.175,.15,.075,.025);
const vec2 oa = vec2(.15,.1);
// number
float get0(vec2 p) {
float bt = max(
rbox(p,vec2(.15,.175),bz.xxxx),
-rbox(p,vec2(.1,.125),bz.zzzz)
);
return bt;
}
float get1(vec2 p) {
float bt = box(p,vec2(.025,.175));
return bt;
}
float get2(vec2 p) {
float bt = max(
rbox(p-vec2(.0,.075),oa,bz.xxww),
-rbox(p-vec2(-.075,.075),vec2(.175,.05),bz.zzww)
);
bt = max(bt,-box(p-vec2(-.085,.045),vec2(.08,.08)));
float bb = max(
rbox(p+vec2(.0,.075),oa,bz.wwxx),
-rbox(p+vec2(-.075,.075),vec2(.175,.05),bz.wwzz)
);
bb = max(bb,-box(p+vec2(-.085,.045),vec2(.08,.08)));
return min(bt,bb);
.........完整代码请登录后点击上方下载按钮下载查看
















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