three模拟三维场景甩动钢球撞击墙面物理效果代码

代码语言:html

所属分类:三维

代码描述:three模拟三维场景甩动钢球撞击墙面物理效果代码

代码标签: three 模拟 三维 场景 甩动 钢球 撞击 墙面 物理

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<html lang="en">
	<head>

		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		
		<style>
			body {
				color: #333;
			}
		</style>
	</head>
	<body>
	<div id="info">
	按住键盘q与a键进行旋转杆子
		<div id="container"></div>

		<script src="//repo.bfw.wiki/bfwtool/examples/js/libs/ammo.wasm.js"></script>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>


		<script type="importmap">
			{
				"imports": {
					"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';

			import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js';

		// Graphics variables
		let container, stats;
		let camera, controls, scene, renderer;
		let textureLoader;
		const clock = new THREE.Clock();

		// Physics variables
		const gravityConstant = - 9.8;
		let collisionConfiguration;
		let dispatcher;
		let broadphase;
		let solver;
		let softBodySolver;
		let physicsWorld;
		const rigidBodies = [];
		const margin = 0.05;
		let hinge;
		let rope;
		let transformAux1;

		let armMovement = 0;

		Ammo().then( function ( AmmoLib ) {

			Ammo = AmmoLib;

			init();
			animate();

		} );

		function init() {

			initGraphics();

			initPhysics();

			createObjects();

			initInput();

		}

		function initGraphics() {

			container = document.getElementById( 'container' );

			camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );

			scene = new THREE.Scene();
			scene.background = new THREE.Color( 0xbfd1e5 );

			camera.position.set( - 7, 5, 8 );

			renderer = new THREE.WebGLRenderer();
			rende.........完整代码请登录后点击上方下载按钮下载查看

网友评论0