three+webgl实现跟随音乐振动的三维模型动画效果代码

代码语言:html

所属分类:三维

代码描述:three+webgl实现跟随音乐振动的三维模型动画效果代码

代码标签: three webgl 跟随 音乐 振动 三维 模型 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  

    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>three.js + GSAP</title>
    <style>
      body { margin: 0; overflow: hidden; user-select: none;}
      canvas { display: block; }
    </style>

  
  
</head>

  <body>
    <script type="module">
      import * as THREE from 'https://cdn.skypack.dev/three@0.136.0/build/three.module.js';
      import { OrbitControls } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/controls/OrbitControls.js';
      import { OBJLoader } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/loaders/OBJLoader.js';
      import { EffectComposer } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/EffectComposer.js';
      import { RenderPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/RenderPass.js';
      import { UnrealBloomPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/UnrealBloomPass.js';
      import { GlitchPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/GlitchPass.js';
      import { ShaderPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/ShaderPass.js';
      import { gsap } from 'https://cdn.skypack.dev/gsap@3.9.1';

      const scene = new THREE.Scene();
      scene.fog = new THREE.Fog(0x000000, 10, 100);
      const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
      const renderer = new THREE.WebGLRenderer({ antialias: true });
      renderer.setSize(window.innerWidth, window.innerHeight);
      document.body.appendChild(renderer.domElement);

      camera.position.set(0, 70, 0);

      gsap.to(camera.position, {
        x: Math.random() * 7 + 1,
        y: 0,
        z: 100,
        duration: 3,
        ease: 'circ.inOut(.8)'
      });

      let isAnimating = false;
      function animateCamera() {
        const time = Math.random() * 1200 - 600;
        if (isAnimating) {
          gsap.to(camera.position, {
            x: () => Math.random() * 120 - 10,
            y: () => Math.random() * 130 - 10,
            z: () => Math.random() * 120 - 30,
            duration: () => (Math.random() * 300 - time) / 1000, // Convertir en secondes
            delay: () => (Math.random() * 300   - time) / 1000, // Convertir en secondes
            ease: "power2.inOut",
            onComplete: animateCamera // Boucle
          });
        }
      }
      animateCamera();

      const controls = new OrbitControls(camera, renderer.domElement);
      controls.enableDamping = true;

      const gridGeometry = new THREE.PlaneGeometry(100, 100, 100, 100);
      const gridMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00, wireframe: true, transparent:true, opacity:0.2.........完整代码请登录后点击上方下载按钮下载查看

网友评论0